Metro 2033

Started by RedRaven, November 28, 2009, 08:59:35 AM

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RedRaven

 Although it is not due for release until 26/03/2010 what i,ve found by way of articles, screen shots and reviews etc this game looks like a gem! (provided you like the dark and grimy post- apocalyptic FPS.

Some where between Stalker and Fallout, set under ground in 2033 Moscow. Certainly right up my street. It is based on a novel by Dmitry Glukhovsky, turned into a game by THQ and getting released on PC & Xbox360, not seen any sign of a PS3 version yet but that could (and should) change in time.

Have pre-ordered an english translation of the novel and will post any updates as and when i learn anymore.
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Art Blade

cool, cheers mate!  :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Fiach

Never heard of it, consider it "radared" :)
WITH A GUN FOR A LOVER AND A SHOT FOR THE PAIN.

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JRD

Thanks Red... will take a look on this one for sure
Here is an IGN preview of the game. Unlike what you mentioned, it says PS3 and PC instead of XBOX and PC... so I guess the 3 versions will be available!
Artificial Intelligence is no match for Natural Stupidity

RedRaven

Cheers JRD, got my info from bottom of the games site (front page only still with option to register for email updates).
Checked out your link and searched around some others and discovered that your link goes to the "First Look" article from 2006, sadly since then it has been cancelled for the PS3 :( .
I did find this trailer at the THQ site though.

 
  Short and sweet, but a good little glimpse. 
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Dweller_Benthos

Yeah, just caught wind of this one, might be good.

Official site here

http://www.metro2033game.com/en
"You've read it, you can't un-read it."
D_B

Art Blade

whoa. Looks like a mixture of FallOut3 and S.T.A.L.K.E.R. -- interesting find, RedRaven and D_B  :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

RedRaven

Interesting video interview with the books Author Dmitry Glukhovsky and a couple of the devs.


Also found out (but can not remember where!), some of the team involved in the first Stalker game were involved in Metro.

Still set of release March 26th.
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

fragger


RedRaven

Its getting closer, and looking good. Still no info on system requirements beyond its rated 16 and needs directX 9 .

But this special edition looks very nice, same pack for both PC and Xbox360

[smg id=1973]


The gun is only in-game though :( .
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

RedRaven

Just spotted this offer on Steam - Pre Purchase Metro2033 (cost £29.99, download available March 19th) and get a copy of Red Faction Guerilla free (purchase price £14.99).
  Not played Red Faction Guerilla tough have heard from a couple of mates its a good game.


Still no news on system requirements yet but my eyes are peeled :)
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RedRaven

SYSTEM REQUIREMENTS (at last!)


Intel CPU - Core 2 Duo E6850 3.0 Ghz
AMD CPU - Phenom 8450 triple core
Nvidia Geforce GTX 260
ATI Radeon HD 4870 X2
4 GB Ram


That is what it is saying on the wikipedia site, only hope is that that list is recommended and not minimum otherwise I'm off to rob a bank for a new gaming system !
Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

RedRaven

Seems those requirements have been removed from the wiki site (pretty sure I didn't dream it up !)
But I have found this on STEAM,

MINIMUM
OS: Windows XP, Vista, or 7.
Processor: Dual core CPU (any Core 2 Duo or better).
Memory: 1GB RAM.
Graphics: DirectX 9, shader model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above).
DirectX: DirectX 9.0c


RECOMMENDED
Processor: Any Quad Core or 3.0+ GHz Dual core CPU.
Memory: 2GB RAM.
Graphics: DirectX 10 compliant graphics card (GeForce GTX260 and above).
DirectX: DirectX 10 or higher.


OPTIMUM
Processor: Core i7 CPU.
Memory: 8GB RAM.
Graphics: NVIDIA DirectX 11 compliant graphics card (GeForce GTX 470 and 480).
DirectX: DirectX 11.



Some pretty heavy weight tech needed to get the best from this game, from what I could read up on the GeForce GTX 470 & 480 are not even available yet, due out around 26th March 2010.
Still, looks like a very slick and polished game, lets just hope it plays as good as it looks ;D .


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PZ

My goodness those are steep specs  :-\

Art Blade

Time for a new PC, then... again  ;D
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Art Blade

Quote from: PZ on March 12, 2010, 11:00:13 PM
...  or a new graphics card

I love you new avatar  :-X


FYI
I've split the discussion to continue with
Art's calligraphic avatar, discussion

Thank you


[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

RedRaven

The game is available on steam today, just had a look and it will be unlocked in one hour from the time I post this.

;D ;D ;D .

I am officially a happy bunny :-X
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Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

RedRaven

It lied  :'( .

Waited patiently for the hour to pass by, went back to Steam only to find there was no link or option anywhere on the screen to actually buy the game. Looks like will have to wait till friday after all :( .
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Art Blade

Aw. Well, within reach, isn't it :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

I'm looking forward to your initial thoughts, Red  :-X

deadman1


Art Blade

not bad... looks like FO3 meets STALKER CoP :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

RedRaven

Been looking around the net to see what's been said about this title and found a few interesting things.

At least two of the main developers used to w@&k for GSC Game World (developers of all 3 Stalker titles), though they left a year before the release of Shadow of Chernobyl (march 2007) to set up 4A games and w@&k on Metro 2033. There also appears to be some contention as to if the 4A engine is original or based on the X-ray engine from Stalker. (info from Wikipedia site). 


And found this interesting article on the 4A games site in the press release section http://www.4a-games.com/.

"The whole world lies in ruins. Humanity is almost annihilated. Due to the high-level of radiation cities became unsuitable for living. Outside cities, as rumours say, there are endless burned out deserts and wilds of mutated forests. The survived still remember about the past greatness of human. But the remnants of the civilization gradually become just memories, spin with stories and turn into legends.
Since the last plane took off the land more than twenty year has passed. The corroded railroads lead to nowhere. The air is silent, and the radiomen hear only the cheerless howls while million times tuning in frequencies on which broadcasted New-York, Paris, Tokyo and Buenos Aires before. Only twenty years has passed since IT happened. But human yielded the supremacy on Earth to new species. The mutated by radiation and other consequences of the happened creatures are more adapted to the changed world.
The human epoch elapsed.
But they do not want to believe in that. There are only some tens of thousand of them, and they do not know whether somebody else survived, or they are the last people in this world. They live in Moscow metro – the largest anti-nuclear shelter whenever constructed by a human and the last shelter of humanity.Almost all of them were in metro THIS day, and this fact helped them to survive. The hermetic locks protect them from radiation and monstrous creatures on surface, the worn out filters purify water and air. The assembled by skilled craftsmen dynamos produce electricity, in underground farms champignons are cultivated and pigs are raised, but the poorer people do not bother eating rats.The central control system collapsed long age, and the stations turned into diminutive states, where people are grouped by ideas, religion and water filter or by the basic necessity to defence from enemies.
The VDNH is the extreme northern populated metro station in its line. It is the northern outpost of humanity and civilization. Here live some hundred of strong, friendly people, who treat the station as their sweet home. It was one of the best in metro while it was safe.  But now the station is attacked by hordes of mysterious animals, descending from the top and named "Darkness" by the citizens of VDNH. The citizens, for the moment, succeed in countering the offence, but it becomes more and more difficult. If the station is seized, the avalanche may overflow the whole metro. Artem, a young guy, who lives in VDNH, is given a task – to reach the heart of the metro, the legendary Polis, in order to warn all people about the terrible danger and to ask for help. In hands of one man appears the destiny of VDNH, the destiny of the whole metro, and may be, the destiny of the whole humanity...


In this world an extremely dynamic gameplay awaits players. They will have to face different political regimes (democracy with market economy,  totalitarian sects, military communism, primitive society with proper culture and beliefs); to fight with dangerous enemies and new intelligent life forms, born by catastrophe and mutations; to explore the enigmatic and at the same time quite known world and its laws (groupings and their interrelations,  fractions animosity and trade, anomalies and enemies with extraordinary abilities); to handle various types of weapons, as common,  as assembled from variety of well-know to modern people types, which posses some properties of their prototypes; to drive unique peoples' machines in the new world: hand cars assembled in armoured personnel carrier manner etc..

The basic features of the game:
1. Location – post-apocalyptic Moscow, the life of humanity gleams in metro (subway) tunnels, and the stations turned into small states with different political regimes.2. Variety of gameplay styles – possibility to play as a heavy strike fighter, as an inconspicuous killer.3. A player, who attentively follows the events in the game world, will find out ways to influence the advance of the plot and may reach the non-standard end. Besides the basic plot, there is a variety of non-obligatory tasks.4. In station-cities it is possible to meet as fighters, as peaceful citizens and the station lives its own life independent from player. Children run and play among dwellings, adults are busy with different businesses – women cook meals, sew; men have discussions, clean weapons, drink tea or home-brew, read books; old people seat near tents.5. The high-level AI empowered to model the NPC behaviour in close combat similar to real people actions. The enemies may conduct simple and aimed fire, avoid line of fire, hide in covers, ambush and attack suddenly, call for help, and mention a character hidden in shadow. 6. A number of various anomalies:  gravitation distortion, energy clot (looking at some of which the character may perish), intelligent immaterial images, which punish with death for any aggression at their presence and many other,  the role of which will be discovered only before the game release.7. Ammo-money. Fire off money or be economic, use tactics.8. Variety of mini games.
Engine properties4A-Engine is a rigorous developer's environment for last generation consoles and PC with DX9-level graphics and higher. It offers a set of the best technologies, "content" creation tools and tested infrastructure.
•   Visualization innovation technology, based on psycho-optic human perception.•   Gamma-corrected "Deferred Shading" with analytic АА, HDR, ocular adaptation, DOF, and motion-blur.•   Lighting: all dynamic (including sun and skies), with global-illumination effect, thousands of light sources at a time in frame, "regular" soft shadows.•   Performance oriented infrastructure: click-and-play levels editing and visual adjustment of gameplay, plug-in for popular 3D packages, which allow designer to adjust and to experiment all, starting from shaders ending in physics.•   Learning, but controlled AI, which uses motivation graphs and planning, has human similar perception properties, including ability to see light and colour.•   Performance, memory, content scaling, including graphics, physics and AI. "
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Art Blade

The last paragraph with all the specs is really impressive  :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

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