Kingdom Come: Deliverance

Started by Art Blade, February 13, 2018, 04:49:37 PM

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Art Blade

thank you :)

Oh yes, the Sydney Sleeper. 5,000 kills in two weeks around early 2012. It was a fun sniper rifle alright :anigrin: And haha, a karma-loaded sword, more like in Lost Souls (never played it, though) that would be terrifying. For one, it would encourage you to kill and the more you kill, the more it would encourage you to kill even more. Thankfully, KCD isn't a fantasy game so no magic here and also, killing is something I only accept if someone tries to kill me first or would be trying to once they woke up (ahem, yes, I do kill enemies in their sleep) :anigrin:

Art Blade

3.4 GB update

Kingdom Come: Deliverance - Patch 1.5 Now Available For Download
5 June - rick5292   
Patch 1.5 is here and it comes with some exciting new features as well! On top of having over 200 bug fixes and newly simulated women clothing, the player can now wash away his sins by buying indulgences in churches. If there was any time to get back into Kingdom Come: Deliverance, this is definitely the time! Please keep the feedback coming on our Steam Forums Page . We will continue to make Kingdom Come: Deliverance the best experience that we possibly can. Thank you all for your patience and support.

Patch 1.5 Notes

New features:

    Henry can now wash away his sins by buying indulgences in
    churches.

    Physically simulated women's clothing added.

    We scattered 16 new lore books around the world.

    Any forgotten or despawned quest items will now be moved to the
    gravedigger's chest and the player will be notified via new quest"Lost
    and Found".


    Fixed issues:


    Guards no longer drop halberds. All previously dropped halberds
    deleted. This should fix many performance and camera twitching
    issues.

    Several bugs that caused abnormal CPU usage fixed. This should
    improve performance for many players.

    Optimized lighting in battles should give the player few more FPS.

    Several crashes at the beginning of the first two quests fixed.

    Any remaining issues with going through doors should be fixed.

    Slow loading of detailed textures after long game sessions fixed.

    Archery tournament no longer causes inability to save.

    Infinite fader in archery tournament will no longer appear.

    Three more activities now have initial map markers.

    The game now autosaves on completion of most of the quests.

    The game now consistently autosaves before critical story events.

    Several helmet shadows added. Should fix any odd shadows of
    player

    Many endless faders after dialogues fixed.

    NPCs now can swap weapons from melee to ranged faster.

    NPCs now reacts to player aiming at them with a bow and will try to
    get to him faster, instead of only reacting to being shot at as
    previously.

    NPCs being aimed at or shot at will no longer approach the player in
    a straight line.

    A bug that prevented the player from talking to Father Godwin in
    Mysterious Ways fixed.

    Corrupted autosave at the start of "Homecoming" quest fixed.

    It is no longer possible to stealth-kill NPCs in narrow spaces without
    playing the animation.

    Cages in the quest "A Bird in the Hand..." should no longer disappear.
    Any players with the quest in progress will have the quest reset.

    Master Karel now correctly goes to play dice in the evenings. So the
    player can win all his money in "Rocketeer" quest.

    Executioner Hermann no longer keeps beating the player
    unconscious when he is angry.

    Tutorial for axe and mace master strikes fixed.

    Miller Peshek can no longer get stuck in lockpicking tutorial.

    It is no longer possible to lockpick Peshek's tutorial trunk before
    starting the tutorial, which was causing the tutorial to fail.

    Novice Antonius should no longer get stuck after saving while he
    investigates the blood.

    Talking to Antonius before passing out from poison no longer ends in
    infinite fader.

    When the player is ambushed during fast travel he will be placed
    much closer to the enemies.

    Parts of Rattay Rathaus are now properly locked.

    Killing important NPCs during "Sheep in Wolf's Clothing" quest now
    properly fails the quest.

    Erik now has lower RPG stats and is easier to persuade. This should
    make the achievement/trophy Freud easier to achieve.

    The player can no longer evade some crimes by being mounted on a
    horse.

    Knocking out Margaret during "Sheep in Wolf's Clothing" can no longer
    break the quest.

    Killing the scouts near the mines before "The King's Silver" quest no
    longer causes infinite fader in that quest.

    Loading the autosave from "The King's Silver" quest will no longer skip
    one of the cutscenes in that quest.

    Final skirmish in "Robber Baron" quest no longer fails to start.

    The player no longer has the option to fix the leg of one of the
    wounded if the wounded NPC is dead, which cause the game to
    freeze.

    It is no longer possible to drop off the horse in "Run!" quest when the
    player skips the cutscene.

    Encouraging Procopius to have his tooth pulled now works even when
    the player has "Rocketeer" quest started.

    Objective now properly fails and gives more information in the journal
    in "The House of God" quest when the player doesn't meet Zmola at
    the scaffolding.

    "Gallows Brothers" quest can now be properly finished even when the
    player steals the money in Talmberg.

    Hidden places in the monastery where the player could access his
    horse inventory removed.

    NPCs should no longer sink into terrain on collision in Rattay.

    It is now always possible to knock on the bathhouse door in the "Next
    to Godliness " quest.

    Saving the game while carrying a corpse no longer makes NPCs see
    the corpse even after the player drops it.

    Fritz and Matthew are no longer frightened by corpses during "A Rock
    and a Hard Place" quest.

    Any successful transaction now slightly raises reputation with traders
    based on the transaction amount - only up to 75 reputation.

    Ambushers now carry torches at night.

    The player is now officially allowed to hunt in the forest after being
    named Master Huntsman.

    The probability of ambush by just one stronger opponent is now much
    higher.

    It is no longer possible to kill your opponents in "Chumps" minigame
    without triggering crime.

    There should be more chatter dialogues between NPCs about the
    deeds the player did.

    And 200 other bugs fixed.

    Posting our latest Video Update here too:

    https://www.youtube.com/watch?time_continue=1&v=6op3AleIpSQ

fragger

Whoa, big update! Looks like you'll be able to immerse yourself even more now, Art :gnehe:

The devs have certainly been hard at w0#k there. Nice job :thumbsup:

Art Blade

yep, it's going to be even more fun. :)

Since I started my second playthrough, I've done a couple of things differently, just as I intended to. At the time, I decided to treat myself to the stuff that I already owned in my prior playthrough. Namely armour, clothes and weapons. Like this, I can focus on other things now. :)

PZ

Sometimes the giant updates actually do inject new features and more fun  :thumbsup:

Art Blade


Art Blade

3.7 GB update out

Kingdom Come: Deliverance - Hardcore Mode Patch 1.6 NOW Available for Download

The time has now come to fully immerse yourselves in Kingdom Come: Deliverance. We know that many of our fans have been asking for a more realistic and immersive version of the game and we are happy to announce that the new Hardcore Mode is now available for FREE.

Think of it more as a survival type RPG, where you will need to pay even more attention to Henry's health, stamina, energy, and nourishment, including his location/whereabouts. Everything matters in the Hardcore Mode, so now would be a fantastic time to start a new playthrough!

The Facts   

North, South, East, and West will no longer be visible on the compass, so be sure to check the time of day and where the sun is located (rises in the East, sets in the West).
Waypoints are shown only when you get close to them.
Fast travel isn't possible in Hardcore Mode.
There is no autosaving. The game can only be saved by drinking Saviour Schnapps, sleeping in your own bed, paying for a bathhouse full service, or exiting the game (deletes once the game is started up again).
You can't rely on eating from the cooking pots. The best way to regenerate health is to sleep. Food and healing potions take quite a while to kick in.
You're only alerted to your current health and stamina levels by means of in-game visual effects.
Combat is more realistic in Hardcore Mode. Strikes have a more realistic impact, and engaging in combat with an experienced warrior without wearing quality armor is very deadly.
Traders pay less for goods and rewards are lower overall. Repairing items are even costlier.


Negative Perks   

You will need to choose at least 2 negative perks which will last throughout the entire game. Think of them as permanent debuffs that will make Henry's adventure in the world of Bohemia that much more difficult! And if you really think you have what it takes, go ahead and select every one of them.

Nightmares: Every time you wake up you are shaken from your nightmare and suffer a short-term debuff. Sleeping becomes more of a "tactical" choice.

Claustrophobic: When you close your helmet visor, your attack lowers. You have to choose between better protection or higher attack.

Hemophilia: You bleed more which makes taking hits in combat riskier.

Numbskull: Lowers your XP gain. A perfect perk for players who thought the vanilla skill progression was too fast and felt overpowered in the late game. It's more w0#k to out level your opponents with this perk.

Shakes: For true sadists. Makes aiming a bow and picking pockets and locks harder.

Consumption: Your stamina regenerates slower. Combat is more challenging and requires thinking ahead of each strike.

Tapeworm: You get hungry faster, and since eating from pots around the world is no longer such a viable option, this makes the survival element even more prominent.

Sonambulant: Fun perk. There is a slight chance you will wake up somewhere else than where you fell asleep. Provides quite a challenge when you wake up in an unknown place and can't see your position on the map. Very rarely you can also sleepwalk your place to some secret areas.

Brittle Bones: You must be careful while running down cliffs and riding a horse. Falls are more dangerous.

Patch 1.6 Notes

New feature

Added "Disable tutorials" setting in the game options.

Fixed Bugs

Henry's trunk in huntsman's lodge no longer has "Rob" prompt.

Knocking out Nicholas in Cherchez la Femme no longer breaks the quest.

Fixed bug in Nasty Habits which sometimes prevented player from delivering wine.

Fixed light optimization that caused freezes while riding a horse for a prolonged time.

Hans Capon no longer sleeps till Judgment Day after completion of The Prey quest.

Killing NPCs in Playing with the Devil quest properly fails it.

Killing executioner Hermann should no longer tank the player's reputation.

Guards react faster to knocking someone out and carrying the body.

Fixed numerous bugs in quest Aquarius.

You can no longer drink-a-port from Talmberg castle in Run! quest.

NPCs react faster to player's surrender.

Standing up before dice minigame with Nightingale no longer breaks Keeping the Peace quest.

Fixed another bug affecting bird cages in A Bird in the Hand quest.

Guards should no longer attack player after he's paid a fine or talked his way out of punishment.

Crouch does not immediately trigger stealth music.

Well, we certainly hope you that were able to make it all the way down the page! Stay tuned for more KCD updates and DLC info regarding, "From the Ashes," very soon!

PZ

Although I never play hardcore in any game, the mode does seem to inject more realism into the game, and in particular, the negative perks are an interesting twist.

Art Blade

I can do without :anigrin:

Actually, you'll have to start a new career if you die playing hardcore.

PZ

 ???

That would definitely be a deal breaker for me

fragger

Now that is some hard core gaming ??? Imagine if you picked ALL the negative perks! If it was me, I wouldn't want to go outside, I'd get too paranoid :gnehe: And then I'd probably starve...

Art Blade

hehe I don't like too much of realism, either, especially when it's in a medieval environment :anigrin:

Art Blade

new DLC "From The Ashes" released. Of course I bought it :) €9.99

As the newly appointed bailiff players have to decide which buildings to build, what people to bring and how to settle disputes. Players don't own it – they manage it! Each building is unique and comes with its own upgrades, requirements for materials, workforce, and costs so players will face some difficult decisions.

A bailiff's lot is hard for sure but even he can have some fun after a hard day's w0#k. Taking one of the new horses for a ride, roll the dice against seasoned players in the player's new local tavern, matching one's skills against variously experienced opponents in their combat arena or just staying in and taking it easy inside the players own town hall.


From the Ashes Features:
Manage a village and control the finances. Plan accordingly and take care of your reputation.
Upgrade your Buildings and get unique items helping you on your journey through Bohemia
Hire special NPC's and upgrade your production with well-known characters from the game
Mediate disputes: Your choices will influence the well being of your citizens and budget
Establish a new home: Combine all gameplay mechanics of KCD in one place – create your home village!



fragger

Looks pretty cool, I generally enjoy management things in games. The rest of the game wouldn't appeal to me though.

If this DLC was a standalone game by itself and called something like SimVillage, I might be tempted to give it a go :gnehe:

Art Blade


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