Playstation 5 incoming; Devs already provided with dev kits

Started by LowPolyOWG, March 09, 2018, 05:06:57 AM

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PZ

I'm in if it means I can play my PS4 games  :thumbsup:

I think I can convince her that we'll use the PS as a media controller for our music collection and videos.  ::)

Art Blade


LowPolyOWG

It's at least 1 year, 7-8 months until we will see it for retail ;)
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

PZ

Quote from: Art Blade on April 17, 2019, 09:15:31 PM
so without permission you can't just go buy one? :sad-new:

Yeah, in reality I can because I do not deny her anything she wants to purchase. I just like to play the role of the subservient husband.  :gnehe:

I forgot that I had purchased a 4K TV for the bedroom, which allows us to watch the 4K DirectTv programming, and maybe take advantage of the newer higher resolution media delivery devices.

Art Blade


LowPolyOWG

"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

LowPolyOWG

"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Dweller_Benthos

So, how much money are they going to lose per unit sold? They always sell these things at a loss and make up for it in licensing and games (thank consoles for the current $60 price point for a new game). So I'd be curious to see educated guessing or even speculation on how much each unit is going to cost to make and how much they will lose on it when they set the price point at $500-600 which is what I think the market will bear for a game console. Will it cost them $700-800 to make? Or even $1000?
"You've read it, you can't un-read it."
D_B

Art Blade


LowPolyOWG

Quote from: Dweller_Benthos on May 21, 2019, 07:45:01 AM
So, how much money are they going to lose per unit sold? They always sell these things at a loss and make up for it in licensing and games (thank consoles for the current $60 price point for a new game)

That was the publishers idea. What consoles have are subscription fees (Xbox Live/GamePass and PS Network+) to recoup their losses. PC, we don't have to worry about that :anigrin: But yes, it's a premium device, so expect premium prices. People are willing to pay for it and going by the rumoured spec, quite the value.
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

LowPolyOWG

"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

LowPolyOWG

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Someone tweeted a picture of two PS5 devkits last month
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Art Blade

looks like they produce a lot of heat.. big gfx and cpu?

Dweller_Benthos

Is that the final design or just what devs are getting to create games on? If that's what it's going to look like, then people have a lot more to make fun of than the Xbox that looks like a refrigerator.
"You've read it, you can't un-read it."
D_B

LowPolyOWG

This is what the developers have been given to test PS5 stuff on
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

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