FC5 teaser

Started by LowPolyOWG, May 22, 2017, 09:25:25 AM

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LowPolyOWG

The demoes so far have been restricted to the "Falls End", which is mostly flat. Being a farm land, I can see that. You are free to explore the mountains, I saw a video of a guy flying up and unsuccessfully trying to destroy the giant "YES" sign. I can agree, this game does keep some similarities from the previous titles, but they have thrown some new stuff in. The ability to use proper aircrafts and home made combat helicopters is going to be fun :evil2: Bullet drop is going to make shooting trickier, just like in Wildlands. Aggression for the AI has been cranked up too.

I think I am going to have some fun with this game :bigsmile:




"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

PZ

I like the idea of home made helicopters, but that bit of ramping up urgency and aggressions has me concerned - sounds like the mercs in FC2, the aggression of which I did not like much.

I really like the aggression in Origins - the soldiers will attack in clearly marked areas, will sometimes attack on the roads if the conditions are right, but for the most part you can travel unmolested.

It will be a shame if FC5 took a step back from that kind of rather normal behavior.

LowPolyOWG

Just kill them all, that solves it :laughsm: But yes, too much can be annoying. They might have been inspired by UNIDAD from GRW :banghead:
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

PZ

I forgot about the Unidad - I did not care for them either . I much appreciate the enemy levels in Origins so you can choose who to attack.

LowPolyOWG

Hmm, not sure if I want bullet sponges in a first person title :-X
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

fragger

Well, we can't really praise or diss a game until we've had a go at it. It might pleasantly surprise us all, or it might not. We'll see :bigsmile:

nex

I like taunting the Unidad in GRW, it starts a high speed chase everytime  :evil2:  :anigrin:
Respect is earned, not given.

Art Blade


LowPolyOWG

Quote from: fragger on January 21, 2018, 08:53:07 PM
Well, we can't really praise or diss a game until we've had a go at it. It might pleasantly surprise us all, or it might not. We'll see :bigsmile:

Agree with you ;)

"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

BinnZ

You are right fragger, this game is certainly amusing me. There are times where I think; yes! the fun I had in FC3 is going to have a sequel, and there are times where I think; UBI*bleep* go *bleeb* yourself! :anigrin:
"No hay luz"

LowPolyOWG

That's true for the majority of game devs, BinnZ. First you love them, then they *bleep* up so you hate them :anigrin:
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

LowPolyOWG

#311
UBI*bleep**bleep**bleep**bleep* released the PC specs yesterday. Seems like a well optimized title, seeing how the game can utilize 8 cores/16 threads and native multi-GPU capability for 4K ???

EDIT: Specs, if you don't want to exit OWG

Minimum requirements: 720p at 30 fps, low settings.

  • OS: Windows 7 w/SP1, 8.1, 10, 64-bit ONLY
  • CPU: Intel Core i5-2400K @ 3,1 GHz/AMD FX-6300 @ 3.5 Ghz
  • GPU: Nvidia GTX 670/AMD R9 270
  • System memory: 8 GB RAM
  • Storage space: UNKNOWN

Recommended settings, 60 fps, 1080p (most likely the target resolution), high preset


  • OS: Windows 7 w/SP1, 8.1, 10, 64-bit ONLY
  • CPU: Intel Core i7-4770K @ 3,4 GHz/AMD Ryzen R5 1600 @ 3.2 GHz
  • GPU: Nvidia GTX 970/AMD R9 290X 4 GB
  • System memory: 8 GB RAM
  • Storage space: UNKNOWN

4K at 30 fps, high preset


  • OS: Windows 10, 64-bit ONLY
  • CPU: Intel i7-6700 @ 3,4 GHz/AMD Ryzen R5 1600X @ 3,6 Ghz
  • GPU:Nvidia GTX 1070/AMD Rx Vega 56, 8 GB VRAM
  • System memory: 16 GB RAM
  • Storage space: UNKNOWN

4K at 60fps, high/ultra preset


  • OS: Windows 10, 64-bit ONLY
  • CPU: Intel i7-6700K @ 4,0 GHz/AMD Ryzen R7 1700X @ 3,4 Ghz
  • GPU: SLI GTX 1080/CrossFire Radeon Rx Vega 56
  • System memory: 16 GB RAM
  • Storage space: UNKNOWN

Supported GPUs on release (Nvidia)


  • GeForce GTX 600: GTX 670 or better
  • GeForce GTX 700: GTX 760 or better
  • GeForce GTX 900: GTX 960 or better
  • GeForce GTX 1000: GTX 1050 or better

Supported GPUs on release (AMD)


  • Radeon 200 series: R9 270 or better
  • Radeon 300/Fury series: R7 370 or better
  • Radeon 400/500 series: Rx 460/560 or better
  • Radeon Vega series: Any Rx Vega
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Art Blade

more than once specs released prior to the game had to be revised. I mean, just the general direction of what is being said before and after a game release, think about No Man's Sky. :anigrin:

LowPolyOWG

 :laughsm:

At least UBI*bleep* have actually showed off how the game plays to youtubers/tech companies and been honest on what they have put into the game. Can't say that for No Man's Sky before launch
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Art Blade


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