Far Cry New Dawn

Started by LowPolyOWG, February 15, 2019, 01:43:02 PM

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Dweller_Benthos

Or just sticks or something? Make for a melee only game lol
"You've read it, you can't un-read it."
D_B

Art Blade


LowPolyOWG

Considering myself done with FC4 modding, time to move onto FC5/ND

New Dawn lacked the reload speed bonus perk, so I decided to fix that. :anigrin: Thanks to the Mod Installer, I wrote an info_replace to add in the FC5 reload speed bonus to the Locked and Loaded perk. The bonus and other FC5 stuff are present (using the project name "Zeta", Far Cry New Dawn has the internal name "Bowmore")

As for the code, I use "template" function that writes in the object. Faster than replace and re-add the entire entry. I was shocked it actually works :o

info_replace.xml code:

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<PackageInfoReplace>
  <Replaces>
    <Replace RequiredFile="generated/nomadobjecttemplates_rt.fcb" OptionReloadSpeed="Default">
      <object hash="6E167DD5" name="Template">
        <primaryKey hash="C821B0C6" name="FullName" value-String="bonusservice:bonus.bonusservice" type="BinHex">626F6E7573736572766963653A626F6E75732E626F6E75737365727669636500</primaryKey>
        <object hash="FF3A7B97" name="Category">
          <primaryKey hash="A7056326" name="sName" value-String="Zeta_perk_dev" type="BinHex">5A6574615F7065726B5F64657600</primaryKey>
        </object>
      </object>
      <object hash="7D9E97B2" name="BonusPlan">
        <primaryKey hash="5E237E06" name="name" value-ComputeHash32="reload_increase_speed" type="BinHex">D6ED174C</primaryKey>
        <object hash="7D9E97B2" name="BonusPlan">
          <object hash="4A88F64E" name="Bonuses">
            <object hash="5E59507E" name="Bonus">
              <primaryKey hash="5CDB3219" name="selAttribute" value-Enum="13" type="BinHex">0D000000</primaryKey>
              <field hash="1D775834" name="value" type="Float32">0.3</field>
            </object>
          </object>
        </object>
      </object>
    </Replace>
    <Replace RequiredFile="generated/nomadobjecttemplates_rt.fcb" OptionReloadSpeed="50%">
      <object hash="6E167DD5" name="Template">
        <primaryKey hash="C821B0C6" name="FullName" value-String="bonusservice:bonus.bonusservice" type="BinHex">626F6E7573736572766963653A626F6E75732E626F6E75737365727669636500</primaryKey>
        <object hash="FF3A7B97" name="Category">
          <primaryKey hash="A7056326" name="sName" value-String="Zeta_perk_dev" type="BinHex">5A6574615F7065726B5F64657600</primaryKey>
        </object>
      </object>
      <object hash="7D9E97B2" name="BonusPlan">
        <primaryKey hash="5E237E06" name="name" value-ComputeHash32="reload_increase_speed" type="BinHex">D6ED174C</primaryKey>
        <object hash="7D9E97B2" name="BonusPlan">
          <object hash="4A88F64E" name="Bonuses">
            <object hash="5E59507E" name="Bonus">
              <primaryKey hash="5CDB3219" name="selAttribute" value-Enum="13" type="BinHex">0D000000</primaryKey>
              <field hash="1D775834" name="value" type="Float32">0.50</field>
            </object>
          </object>
        </object>
      </object>
    </Replace>
    <Replace RequiredFile="generated/nomadobjecttemplates_rt.fcb" OptionReloadSpeed="75%">
      <object hash="6E167DD5" name="Template">
        <primaryKey hash="C821B0C6" name="FullName" value-String="bonusservice:bonus.bonusservice" type="BinHex">626F6E7573736572766963653A626F6E75732E626F6E75737365727669636500</primaryKey>
        <object hash="FF3A7B97" name="Category">
          <primaryKey hash="A7056326" name="sName" value-String="Zeta_perk_dev" type="BinHex">5A6574615F7065726B5F64657600</primaryKey>
        </object>
      </object>
      <object hash="7D9E97B2" name="BonusPlan">
        <primaryKey hash="5E237E06" name="name" value-ComputeHash32="reload_increase_speed" type="BinHex">D6ED174C</primaryKey>
        <object hash="7D9E97B2" name="BonusPlan">
          <object hash="4A88F64E" name="Bonuses">
            <object hash="5E59507E" name="Bonus">
              <primaryKey hash="5CDB3219" name="selAttribute" value-Enum="13" type="BinHex">0D000000</primaryKey>
              <field hash="1D775834" name="value" type="Float32">0.75</field>
            </object>
          </object>
        </object>
      </object>
    </Replace>
    <Replace RequiredFile="generated/nomadobjecttemplates_rt.fcb" OptionReloadSpeed="Who needs to reload?">
      <object hash="6E167DD5" name="Template">
        <primaryKey hash="C821B0C6" name="FullName" value-String="bonusservice:bonus.bonusservice" type="BinHex">626F6E7573736572766963653A626F6E75732E626F6E75737365727669636500</primaryKey>
        <object hash="FF3A7B97" name="Category">
          <primaryKey hash="A7056326" name="sName" value-String="Zeta_perk_dev" type="BinHex">5A6574615F7065726B5F64657600</primaryKey>
        </object>
      </object>
      <object hash="7D9E97B2" name="BonusPlan">
        <primaryKey hash="5E237E06" name="name" value-ComputeHash32="reload_increase_speed" type="BinHex">D6ED174C</primaryKey>
        <object hash="7D9E97B2" name="BonusPlan">
          <object hash="4A88F64E" name="Bonuses">
            <object hash="5E59507E" name="Bonus">
              <primaryKey hash="5CDB3219" name="selAttribute" value-Enum="13" type="BinHex">0D000000</primaryKey>
              <field hash="1D775834" name="value" type="Float32">0.99</field>
            </object>
          </object>
        </object>
      </object>
    </Replace>
    <Replace RequiredFile="generated/nomadobjecttemplates_rt.fcb">
      <object hash="6E167DD5" name="Template">
        <primaryKey hash="C821B0C6" name="FullName" value-String="AbilityService:Abilities.AbilityService" type="BinHex">4162696C697479536572766963653A4162696C69746965732E4162696C6974795365727669636500</primaryKey>
      </object>
        <object hash="E6E07252" name="Single_Player">
          <object hash="61366DE0" name="AbilityList">
            <object hash="FA72D7A0" name="Ability">
              <primaryKey hash="5E237E06" name="name" value-Hash32="4175534611" type="BinHex">139AE1F8</primaryKey>
              <object hash="C89E3217" name="Properties">
                <object hash="3E1C833C" name="BonusPlans">
                  <template id="a" />
                </object>
              </object>
            </object>
          </object>
        </object>
    </Replace>
  </Replaces>
  <Templates>
    <template id="a">
      <object hash="CD6CA25C" name="BonusPlanEntry">
        <field hash="7D9E97B2" name="BonusPlan" type="ComputeHash32">reload_increase_speed</field>
      </object>
    </template>
  </Templates>
</PackageInfoReplace>




50% reload speed bonus



Faster Captain (being the same as FC5, the mod can be ported over with not much difficulty). Fun fact, I used the FC4 hashes as base, but Ubisoft had to remove sprintmultiplier and add running speed to CounterService.xml  :banghead:
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Dweller_Benthos

Very nice, the move speed is sure ramped up lol.
"You've read it, you can't un-read it."
D_B

PZ

Excellent!

I started playing New Dawn, but got to the early mission where you need to keep swimming through some kind of silo and adding water to raise yourself before drowning. I can't stand the timed missions like these - doesn't make me feel like it is open world so I abandoned the game.  :banghead:

Dweller_Benthos

Maybe Low Poly can whip up an infinite breathing underwater mod? lol

Too bad you quit because New Dawn is an excellent follow on to FC5. I don't recall that particular mission though.
"You've read it, you can't un-read it."
D_B

PZ

I might go back one of these days, but when I left ND, I went back to FC4 and did a few mod installer things to make it more to my style. It is a bit more tedious with the tower climbing thing, and fast travel not yet unlocked (I don't remember fast travel was a problem - maybe too early in the game?

NDs color scheme of the hot pink is not really to my liking, and for whatever reason the graphics seem crude compared to FC5. I do like how it has that Fallout feel (which also has crude graphics), and maybe they tried to model it the same.

LowPolyOWG

Sadly, it is required to advance the Prosperity home base  ::)



I made the MG42 broken



Totally Fair and Balanced gun  :anigrin: :laughsm:

What I did? In the file, I replaced the base damage stim with the one for explosive (16) and as subtype 3 (IED/C4). For the bullet, I set that to 16 but subtype 2, RPG instead  :D :anigrin:

To top it off, a magazine size of 400 or 500 if you want   :gnehe: :evil2: 8)

Bloopers: I wrote the info_replace wrong so every bullet became explosive.

"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

PZ

Dang, those are great weapons - can you add suppressors?  Have you posted the mod files, and if so, what are they called?

Weapons like that would make me go back to ND.  :gnehe:

Dweller_Benthos

Yeah they look super fun lol.
"You've read it, you can't un-read it."
D_B

LowPolyOWG

Quote from: PZ on April 17, 2023, 05:24:12 PM
Dang, those are great weapons - can you add suppressors?  Have you posted the mod files, and if so, what are they called?

Weapons like that would make me go back to ND.  :gnehe:

The MG42 mod is called FCND Buzzsaw on discord.

https://streamable.com/yqq8vx

I released this mod, it makes every weapon OneHanded, so you can driveby with a rocket launcher and any other weapon while driving  :laughsm: :anigrin:

https://streamable.com/fnacco

Mod also lets you pick up shield and use any weapon with it :anigrin:
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

PZ


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