Why was the Sony PlayStation 3 so hard to develop games for? MVG

Started by LowPolyOWG, November 15, 2019, 12:30:11 PM

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LowPolyOWG



At least Sony dropped this complexity by going for traditional x86-64 with the PS4.
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Art Blade


PZ

 :thumbsup:

... although I am skeptical of people learning anything from history.

Art Blade


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