GTA Online - The Saga Continues

Started by BinnZ, March 02, 2017, 02:00:32 PM

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Art Blade

Quote from: LowPolyOWG on December 25, 2020, 06:31:33 AMAB, I guess Hitman kinda have mechanics like this, destroy/disable CCTV power so you don't break stealth or wear a disguise to pass by them undetected?

Yes. You can always dismantle (one of) the control unit(s) so there won't be recordings anywhere. Like, there may be three control units but destroying one is enough to disable all cameras everywhere. The cameras themselves can even be "enforcers" looking through any disguise and raise an alarm if you're spotted. Other cameras can be tricked using disguises. Or they can be shot at. :gnehe:

LowPolyOWG

"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

LowPolyOWG

Speaking of the heist preps, I discovered that the arms dealer disruption has a Juggernaut as its target. Which is kinda hard to kill with the missiles. So, 2 out of 3 arms dealers can be taken out with the sub, the Juggernaut require you to take it out the typical GTA way. Anyway, I was lucky enough to get three stashes of cocain located at the airstrip as secondary targets  :anigrin:

Still, Ruby necklace target again :banghead:

Profitable targets (Hard difficulty is another 10% extra cash value):

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Solo, Cocain/Painting/Weed is the most profitable, but really depends on their location. Paintings might be stored in the storage houses and those require keycards to obtain. For coop, gold and paintings is the best and gold bars are obtainable when you have an extra player.

Compared to the Casino heist, you cannot store infinite items in your bag, so gotta choose wisely on what to pick.

Speaking of cruise missiles, crank up your mouse's DPI, then they will be very controllable :)
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

BinnZ

Interesting those numbers, but where did you get them? I"m especially curious because that "Black Panther" thing is something I am still puzzled on. How, what, where, when???? :huh-new:
"No hay luz"

LowPolyOWG

The community at r/gtaonline are making those charts.  :)

Modded sessions have made the Panther statue appear for some players

Speaking of bugs, you can spawn Pegasus vehicles on the island, by traveling to the bottom right corner of the map with the Kosatka or tug boat. Basically, park either vehicle on the moon pool door on the sub, then drive to the bottom right corner. Then, start the scope out mission. If done correctly, your Pegasus vehicle will spawn at or next to the airstrip, hopefully intact  :) Weapons are disabled, so you can't go on a buzzard rampage.

Another bug is scouting the island with guards ignoring you. Accept an invite to a job while getting caught (you have a few seconds before the cutscene plays) and quit the job. However, you will be softlocked, until something makes you move. Best way would be memorizing the car patrols so they can knock you over, allowing you to move freely.

I haven't bothered with these bugs, as you don't really need them for the missions.

Disruption preps can be finished easily by changing sessions after 15 seconds when the mission have started :laughsm: I have tried this and it works  :evil2: However, I just play through them, they are fun to do.
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

BinnZ

Yes, well, the disruption missions can be challenging and I also tried that bug to change sessions. But in the end I decided to totally stop using those disruption things, since I always go on stealthy approach.
But if you want to fight them the loud way, you really need the disruption and preferably the poisoning too.
"No hay luz"

LowPolyOWG

 O0

Speaking of more bugs, the Velum approach breaks the vehicle patrols  :anigrin: They will be manned by invisible drivers/drive on their own. You can shoot the cars, but don't try to flip them. The game will spawn the guard NPC driver.
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

LowPolyOWG

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My garage  :bigsmile:

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Always check the safe, yes.

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Apparently, the extra guards that spawn after you collect the main target, will ignore dead bodies :laughsm:

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The results
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Art Blade


LowPolyOWG

Thanks :)

It seems the entire island respawns the guards, if you were to kill them before moving on to the compound :banghead: However, after you have looted the compound, you're free to depopulate the entire island :anigrin:



Binn asked if I wanted to pull this off in co-op  :gnehe:
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

PZ

Great pics!  :thumbsup:

I'm so glad you chaps are making the most out of the game. I never did finish it, and never did like online, but loved driving around, especially in the less populated north - the deserty part.

Dweller_Benthos

That sounds cool, I like the idea, though doing it stealthy might be out of my skill set, lol. But if you need more help, I'd be willing to try.
"You've read it, you can't un-read it."
D_B

LowPolyOWG

"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

LowPolyOWG



:o 8)

Guess soloing will be more profitable
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Dweller_Benthos

You just know someone did that completely by accident and thought they had magic for a few seconds. I take it otherwise the door is locked?
"You've read it, you can't un-read it."
D_B

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