No Man's Sky

Started by Dweller_Benthos, March 11, 2017, 05:32:06 PM

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Art Blade

Path Finder - Patch 1.23 / today / 136MB

Optimised HBAO so that it runs faster
Added an option to lock framerate on PS4 to 30 fps to keep the frame rate stable
Sentinel drones now investigate correctly when in a vehicle
Fixed a rare bug that could cause players to fall through the floor when exiting a ship
Fixed texturing issue in freighter bases
Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you to duplicate your ship's inventory
Fixed a bug that causes freighters to be too cheap
You can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions
Fix for ships spawning on top of each other
Fixed a crash in physics
Fixed a crash resulting from running out of memory
Improved vehicle audio
Fix for certain UI elements having over-saturated colours in HDR
Fix for font anti-aliasing in HDR
Improved performance of UI rendering in HDR
Fix for HDR rendering being dark on some TV models
Fixed a visual issue with the T-shaped corridor
Added error messaging for failed uploads to Steam Workshop
Colossus camera is now slightly further back when moving at speed
Exocraft mining lasers are now easier to aim up
Increased yield from Autonomous Field Mining Units
Fixed issue with Colossus Exocraft's wheels sinking through the ground
Adjust colossus collision to make it harder to go underground
Enable Steam Controller in base reporting and Steam Workshop base upload
The animation when exiting the Colossus is improved
Exocraft mining laser uses less fuel but is less effective in combat
Fixes for the white sphere that shows when at the photo mode boundary
Fix for ladders vanishing in bases
Fixed a crash when uploading and downloading bases using Steam Workshop
Default to frame lock on for PS4 and off for PS4Pro
Fixed an issue caused when dying in permadeath with the inventory screen open
Fixed a bug causing poor performace when in a vehicle near predator creatures

fragger

Thanks Art :)

You know, I might let Steam apply these updates and have another go at the game, see if it runs any better. That is still my main beef with NMS. It's fine if I'm on a planet with little or no vegetation or animals, then it's quite smooth. But add fauna and flora and it's slideshow time :gnehe: Admittedly, it's not that bad, but just jerky enough to be annoying. Or it was - I'll see if it's running any better lately.

Worst were planets with oceans. THEN the jerkiness could really get game-spoilingly bad, especially at medium-high altitude flying.

Art Blade

welcome :)

I think the waves (or, water surface) caused that lag. Also possible: rendering what was below the surface.

fragger

I think you're right. When coming down from space, the closer I got to the surface of those planets, the more pronounced the lag would become, I guess as more underwater detail was being drawn in.

Art Blade

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In case you're wondering, that 400+ m ship I am working on is from Space Engineers which is now out of early access and gone beta -- the devs have constantly and frequently being very busy adding updates and improvements to the game O0 Also, the community is very fond of this game. Uncountable mods are available (the devs actually encourage modding) and many of the people from the net (aka community) who have helped the devs are mentioned in the credits -- they created everything ranging from mods to 3D models and they even helped improve the code..

In case you're still looking for something "spacey," particularly the creative part of it, I can recommend it. 225 hours on my counter already  :anigrin:

LowPolyOWG

That's what NMS should have been released as. An early access title with no intent to finish it :laughsm:
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Art Blade

 :laughsm:

in stark contrast to SE -- they certainly want to finish it and they've got lots of support :)

LowPolyOWG

 :thumbsup: Some EA titles are OK and others are just lazy cash grabs... I am never going to buy Early Access games after my experience with ARK: SE.
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Dweller_Benthos

There's actually some rumblings of a new update for NMS, something to do with portals. There's an ARG (what does that mean anyway?) being run right now where clues are given to certain people via cassette tapes that have sounds on them when viewed in spectral form give numbers that are clues to a password on a website.... my head hurts just thinking about it, but someone has kept track and solved some of it. Oh yeah there are also radio broadcasts all around the world that are also clues.

But yeah, I've had Space Engineers since the very early days, though I haven't kept up playing it as much as Art, I pop in now and then to see what's new and how things are going.
"You've read it, you can't un-read it."
D_B

Art Blade

Quote from: Dweller_Benthos on June 15, 2017, 07:59:14 AMThere's an ARG (what does that mean anyway?)

I think you described it pretty well  :anigrin:

Quotealternate reality game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.

Dweller_Benthos

Yeah, that's it, there was a pretty cool one in Portal 2 when they added the radio signals that needed to be decoded into various clues that eventually gave you a phone number to call that connected to an old style BBS system. The one that NMS is running is much more complicated.
"You've read it, you can't un-read it."
D_B

fragger

Funny that you guys bring up NMS just now. I got onto Steam earlier today to see if any updates were happening for any of my games, and NMS was one of the ones that had one. So I let it run its course, then I fired up the game just to see if there were any marked improvements which would soften my stance on the game. There weren't. Oh boy, were there not...

Apart from still being as sluggish and jerky as an old caffeine addict in quicksand, a new cuss-inducing feature has been introduced. Which is: every time I try to walk forward, a stupid sub-menu appears at the bottom of the screen and I have to either hit my move forward key a second time to walk (and if I don't hit the walk key again within about half a second, the menu stubbornly remains) or I have to click another key to clear the sub-menu before I can frigging move. And it does this every time I stop, then try to walk forward again, and I can't move until I get rid of the damned menu. EVERY. FLIPPING. TIME.

WTF? I can't even take a step without having to first cancel a bloody menu? I've never seen anything so ridiculous and annoying in all my gaming life.

It's almost like the Hello devs were so stung by all the negative commentary that they have decided to stick it to the gaming public by coming up with the most annoying features they can possibly imagine. "Here's a good one - let's make a menu that pops up EVERY TIME the player tries to walk forward from a stop, and they can't move until they get rid of it! That should REALLY piss them off!"

If that was their intent, they succeeded.

So up yours, Hello. As far as I'm concerned, you can take your exercise in exasperation masquerading as a game with its newly built-in portable stumbling-block and place it where no starlight can ever shine upon it.

LowPolyOWG

Could you post a picture? ??? That's a shitty way to do an update. Did they forget to do QA? :angry-new:
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

fragger

That means going back into the game, and it takes ages to load... Tell you what, next time I have to sit on the can, I'll launch the game before I go and hopefully it'll be loaded by the time I come out :undecided-new:

PZ


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