No Man's Sky

Started by Dweller_Benthos, March 11, 2017, 05:32:06 PM

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PZ

Vacations always get in the way of gaming  :ranting:

Art Blade

nope

I spent mine mostly gaming. :gnehe:

Dweller_Benthos

I could actually play it on this laptop, but there's just no time. Once we get back from whatever we do during the day, I'm too tired to do much but pass out.
"You've read it, you can't un-read it."
D_B

Art Blade

51.9 MB

Hello!

Thanks for continuing to share your feedback and reporting issues to us - we've been working hard on our next patch, which is live now! Here's a look at the fixes and changes you can expect:

Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
Prevented the terrain editor draining in charge when editing empty voxels
Prevented players being able to edit terrain outside their base radius for free while standing inside their base
Fixed responses made to Artemis and Apollo at times being incorrectly tracked
Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
Fixed instances where Atlas text was appearing as though it came from an NPC
Fixed FoV in photo mode showing degrees as a temperature
The discovery screen will now show images from a larger number of visited waypoints
Added a placeholder image in cases where a waypoint image is not available
Allowed scrolling of names on the discovery page which are too long to be displayed
Fixed a graphical issue where a blur effect would be applied while teleporting
Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
Improved ordering of icons on the galactic map to more accurately indicate missions and system information
Increased maximum number of paths which can be rendered in the galactic map
Improved appearance of the message displayed when your starship is out of range
Fixed warning symbol on broken tech appearing too small
Fixed an issue that sometimes caused glyphs not to be awarded correctly
Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
Added the amount of units you will earn for a discovery to the Analysis Visor interface
Added correct emotion animations for various interactions with NPCs
Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)

LowPolyOWG

I guess that coffee they have been drinking seems to boost their productivity :gnehe:
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Art Blade

that.. reminds me.

edit: re-posted in the jokes topic /edit

For those of you who either weren't here on April 17, 2009, five days after becoming a member of this site, and for those of you who don't remember my post about coffee, I strongly recommend to read it (again). It is a jewel of the internet and I'll never forget it. I just had to share it with you and I'm sharing it again.

Enjoy. :)


Art Blade

by the way, I just finished reading that entire post again. It still makes me giggle :anigrin:

And by the way, it's actually "espresso" without X but with S. The guy keeps spelling it "expresso" which would at best be an apt brand name for a delivery service.

Also by the way, I'm off to get a doppio (double espresso)  :anigrin:

Dweller_Benthos

Had several gigs of Steam updates waiting for me when I got back,  including the one for NMS. I'll apply them but doubt I'll have much time the next few days to play much, still getting back on track and caught up from vacation. I'll need a vacation from the post-vacation pile up pretty soon.
"You've read it, you can't un-read it."
D_B

PZ

 :D

I feel the same many times. The vacation is fun, but in a way, is just a different form of w0#k.

Dweller_Benthos

"It's nice to get away, but it's nice to be back home"

Now I need to mow the lawn.....
"You've read it, you can't un-read it."
D_B

Art Blade


fragger

Quote from: Dweller_Benthos on August 30, 2017, 08:14:53 AM
Now I need to mow the lawn.....

Aw crumbs, don't remind me... I'm in that boat too, and I don't have a vacation as an excuse for not doing it :undecided-new:

Art Blade

downloaded a 79.8 MB patch.

Apparently they had re-introduced the bloated save game files that caused me to stop playing back in the release days.

Cool is that now you can teleport from station to station rather than always back to base first.



Hello!

Thanks for continuing to share your feedback and reporting issues to us - we've been working hard on our next patch, which is live now! Here's a look at the fixes and changes you can expect:

Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
Prevented the terrain editor draining in charge when editing empty voxels
Prevented players being able to edit terrain outside their base radius for free while standing inside their base
Fixed responses made to Artemis and Apollo at times being incorrectly tracked
Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
Fixed instances where Atlas text was appearing as though it came from an NPC
Fixed FoV in photo mode showing degrees as a temperature
The discovery screen will now show images from a larger number of visited waypoints
Added a placeholder image in cases where a waypoint image is not available
Allowed scrolling of names on the discovery page which are too long to be displayed
Fixed a graphical issue where a blur effect would be applied while teleporting
Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
Improved ordering of icons on the galactic map to more accurately indicate missions and system information
Increased maximum number of paths which can be rendered in the galactic map
Improved appearance of the message displayed when your starship is out of range
Fixed warning symbol on broken tech appearing too small
Fixed an issue that sometimes caused glyphs not to be awarded correctly
Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
Added the amount of units you will earn for a discovery to the Analysis Visor interface
Added correct emotion animations for various interactions with NPCs
Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)

Keep reporting any issues you might find to us over on our help centre!

LowPolyOWG

It seems the coffee/Red bull mix they have been drinking helped them patching NMS :anigrin:
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Art Blade

now let's introduce sleep, spare time, relaxation, music.. reduce the stress. Make them productive while enjoying themselves. And double the red bull and coffee rations :anigrin:

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