Kingdom Come: Deliverance

Started by Art Blade, February 13, 2018, 04:49:37 PM

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Dweller_Benthos

I lol'd at the falling off the cliff story, with the horse landing on you afterwards! I'd love to see a video of that. It's rare a game will punish the player by doing something that's pretty much taken for granted in other games, riding under branches or a roof is usually just forgiven both for the reason that it's easier on the game to not calculate all those collisions and players have come to expect things like that. The other option would to just have the horse stop because it can't fit through the opening. Knocking the player off and causing damage is pretty rare in games. Nice touch.
"You've read it, you can't un-read it."
D_B

Art Blade

yes, it is :anigrin: there's so much about this game that's different from most games, I really enjoy it. And yes, you can knock yourself off a horse if you're not careful :gnehe: It is also possible (happened to me more than once) that enemies try to grab you and mostly they succeed in unhorsing you while you're riding slowly. They even use special weapons for that purpose, some kind of spear with a hook.

Art Blade

note how far to the back Henry gets pushed in the saddle.
No, it wasn't easy to grab this screenie and yes, I survived the jump. The horse, too :gnehe:

Horses can fly ;)
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Dweller_Benthos

Henry, to himself: "Horses can fly, right?" ..... "Umph, guess I'll find out."

:laughsm:
"You've read it, you can't un-read it."
D_B

Art Blade

regarding the old career and within it, the stalking Bailiff, I think there is a second option that may have caused the bug and it is even more likely to have been the one responsible:

I just completed a side quest successfully, for the first time. It is called "lost in translation" and is about a Cuman held captive by a miller. The last time, in the old career, I couldn't see the Cuman in his "cell" (some type of shed at the mill) so essentially I was looking at and talking to a ghost, obviously that was a bug.

The way I played it back then was that I used someone to help translate his Hungarian to the English language and somehow I also found out (probably by reading up on it that he had some money hidden in a tree trunk and tried to show it to me, obviously a difficult endeavour) and maybe I couldn't even really take him to the Bailiff. As far as I remember, I took that invisible Cuman to Rattay so he'd be imprisoned there but maybe wasn't and the Bailiff was supposed to give me a reward which he didn't, as far as I remember.

This time I saw the Cuman, continued without any translation attempts, I also ignored his money stash offer and went straight to Rattay to have him imprisoned. There I made sure he was in the cell, I went to the prison and took a close look. He was there :) I got the option to talk to the Bailiff to claim my reward and he gave it to me. Mission accomplished.

So as far as I remember, the Bailiff, back then, never gave me a reward, I think I didn't even get the option to talk to him about it. So that would explain why he never had anything to say yet still kept trying to catch up with that bugged quest.

Now I'm pretty sure that he won't stalk me this time :gnehe:

Art Blade

ah man, this isn't funny.. I ran into a different bug that's known, old, and still not fixed :banghead:

Sometime in this playthrough, perhaps 20 or more real time hours of gaming ago, I came across a guard at the monastery who gave me a tiny side quest: he wanted to touch some relic from a saint, which was a clay bowl just around the corner. I fetched it, let him touch it, he was happy but suggested I put it back. And that's the buggy part: I couldn't. I went down to the place I had picked it up from, got an interaction prompt which should have taken that bowl from my inventory (a quest item that can't be removed except by the quest) and put it back on the ground. The game accepted my key-pressing, I can tell because the prompt disappeared, but it didn't finish the job, so to speak. The bowl wasn't on the ground but instead, still in my inventory. No new prompt.. I didn't think much about it and went on.. bad mistake.

Now, ages later, I happened to have to go to that house at the monastery with that bouncer guard and just for fun I talked to him. His reaction was, "THIEF! you didn't put it back!" and that triggered the infamous bug: a never ending black loading screen :banghead:

Alright, I know I have to pass him again towards the end of the main missions, a long way from now, and I know I can pass him without interacting with him so I simply had to not talk to him in order to avoid the bug. In theory. The next time I came by, late evening and getting dark, I got into the house, talked to some important person and when I was finished, I saved manually. And exactly thereafter, that guard came running into the house and upstairs right at me and talked to me. "THIEF!" and so on, black loading screen, again, and I didn't even trigger it by talking to him. ???

I tried by cheating the bowl out of my inventory but the trigger is that the bowl is missing at the location where it should have been, not the fact that I was still carrying it. THIEF!BlackloadingscreenandallthatGNGNGNGNGN :banghead: Alright, so I may as well keep it but decided to remove it from my inventory after reloading once more. The guard came flying at me while I was already sprinting towards the stairs, ran past him and outside, he was chasing me and outside, I whipped out my bow and while running backwards, I drew and let loose, arrow to his chest, he keeps storming at me, another arrow, he closes in on me, can't draw the bow without getting hit so I whip out my mace and smash his head in.

He's lying there in the herb garden, dead, I'm wielding a bloody mace, and all that on the monastery ground. Nice.. I was damn lucky it was night already so nobody saw me fighting with that guard, let alone killing him. I left him right there and then, called my horse, rode to the nearby inn and went to sleep (also saving the game there) so.. let's see how it pans out. He should stay dead and therefore not be able to trigger that bug anymore. Since he was the only one who knew I took the bowl, there's no one left to accuse me. And the death of a guard? Well, strange, isn't it, must have fallen into that herb garden and skewered himself with a couple of arrows while banging his head off something that can't be found anywhere. Really strange.

Alright.. fingers crossed :-X And I didn't want to murder anyone.. well, you see what became of that. :gnehe: Let's hope that guard stays dead :-X I returned after that night at the inn, and he wasn't there anymore.. I hope that my action literally killed the bug, it certainly looks that way. Doesn't feel right having killed a guard but I can live with it (heh) if it works, well, better than having to start over.

Dweller_Benthos

Ah too bad, finally getting rid of one bug only to pick up another one! Maybe you won't have any repercussions from killing that guard hopefully.
"You've read it, you can't un-read it."
D_B

Art Blade

Looking good: several game days later and he's still (yeah, I know..) dead, and my reputation was not affected, either. I think I tricked myself out of that bug before it could hit :)

Dweller_Benthos

People in the town will be all "Hey, whatever happened to that one guy that used to w0#k here? Did he wander off or something?"
You: whistles quietly to self and discreetly leaves.
"You've read it, you can't un-read it."
D_B

Art Blade

it's even worse :anigrin: They don't care what happened and have already forgot about the fact that there used to be a guard :gnehe:

"Guard? What guard? Are you pulling my pizzle? There's no guard here. We don't need no guard here, is why. If they was worried about something we'd have a guard but that ain't so. Now leave me alone!"

Here is a rare encounter, remember the drunken mass in the last vid? Here's a serious version, it's the first time ever that I've seen this.


Dweller_Benthos

He repeats the same thing about three times though, trying to pad out the sermon length, lol. Plus not much of a crowd there either, must not be too popular.
"You've read it, you can't un-read it."
D_B

Art Blade

yep, watching it a few times I too realised he was repeating himself. When I played from a savegame just from the same position, he'd choose his lines randomly but they're essentially what Father Godwin recited in the tavern and later Henry tried to repeat from the pulpit.

if you read up on Jan Hus, you'll find that he must have been both loved and hated. Loved by some who later even started the Hussite Wars, also loved by those who would eventually reform the church as Hus was essentially the founder of Protestantism, and hated by the Roman Church who burnt him at the stake.

Art Blade

I've finally unlocked the last achievement and thereby got my 100% game completion. :bigsmile:

fragger

That "bowl bug" sounded like a right royal pain. Hopefully you've managed to finagle your way out of it. Bugger the guard, he knew the risks when he took the job... :gnehe:

Was Jan Hus delivering his sermon to just you and your horse? Seems like a bit of a waste of a sermon :gnehe: I'm sure one of you didn't give a stuff about it. The horse probably wasn't terribly interested either...

Quote from: Art Blade on August 21, 2019, 07:25:08 PM
I've finally unlocked the last achievement and thereby got my 100% game completion. :bigsmile:

:beer2:

Well done, mate!

Dweller_Benthos

Congrats on the 100% - I know for me at least it comes so infrequently that it is a major achievement.
"You've read it, you can't un-read it."
D_B

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