No Man's Sky

Started by Dweller_Benthos, March 11, 2017, 05:32:06 PM

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LowPolyOWG

"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

fragger

 :D

It sounds like Hello are gradually bringing an actual game into existence :anigrin:

From what D_B has reported, I'd quite like to have another go at it. Hello needs to do just one more thing before I will though:

Spoiler

FIX THE LOUSY FRAME RATE ALREADY!!!  :ranting:

Art Blade


Dweller_Benthos

I played just enough before I left Friday to get my exosuit upgraded by going to a drop pod and getting one of those extra cargo slots, so that bit of the patch works. You can have four total cargo slots, which hold supposedly, much more than the normal slots, but I didn't have anything to put in it to test that. I still have a pirate hunting mission to go on, I did the first one, which was to just shoot them down, the next one implies that you get to capture the pirate and use him as a slave or something? You know how the dialog is kind of weird in the game, so I could be misunderstanding that, and I didn't have a lot of time to go further into it.

But I'm now on the beach just north of the line of total eclipse, which I hopefully will be able to view tomorrow, if the weather holds.
"You've read it, you can't un-read it."
D_B

Art Blade

good luck with both of that :thumbsup:

Art Blade

119.7 MB patch

Hello Travellers!

Today we're releasing Patch 1.33, which addresses a number of reported issues. Here's a look at what to expect:
Fixed issue where player bases were given the name "Unknown Base" rather than a generated name
Fixed S-class ships having incorrect pricing and numbers of slots
Added rockets to starting ship in creative default save game
Added new icon for solo difficulty AI ships
Fixed Albumen Pearl plants using the wrong name on their interaction labels
Fixed the landing marker being visible in some fighter cockpits
Fixed texturing issue seen with some combinations of AMD GPU and drivers
Added and improved audio at the ending of the Atlas path
Added and improved audio for terrain editing
Improved audio for missions
Improvement to vehicle boost timings
Made marker for rare graves stay up for the same time as other object markers
Prevented trees in frozen biomes spawning close to or intersecting buildings
Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
Fixed issue where mission waypoints on the galactic map would not be for your current mission
Improved UI error messages relating to missions on the galactic map
Improved ship speed output on ship HUD
Increased guidance for finding Convergence Cubes as part of the scientist mission
Prevented some tutorials (for example for life support) from being shown in your log
Prevented Artemis being visible in the holohub after they should have left
Protected against some cases where missions can send you to depot which has already been destroyed
Improved binocular scanning for background objects
Prevented binocular scanning flicking between multiple objects
Added ability to scan all building types and fixed their displayed names
Added ability to scan ships
Fixed text truncation on binocular HUD
Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
Fixed display of longer planet names on the discovery page UI
Added ability to cancel in progress missions
Added faction icons on the galactic map
Improved ship handling when booster upgrades are installed
Fixed mission notifications showing an incorrect icon for Electron Vapour
Fixed an issue where portals you've returned through could not be updated to a different address
Improved visuals around icons for different inventories
Added joypad and keyboard controls for switching between inventories
Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
Fixed players getting stuck in an interaction with the armourer if they hadn't yet built a terminal
Fix for visual artifacts from transparent objects showing through the warp effect
Reduced cases where terrain editing changes are lost when reloading a save
Reduced difficulty of the final armourer mission
Improved low flight mode handling
Fixed crash in string translation when loading certain saves
Added missing scan event icon to the Antimatter tutorial
Fixed terrain editor being built with full charge
Fixed occasional hang in displaying some multi-byte characters
Improved saving and loading of terrain edits
Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
Fixed very occasional crash in rendering
Fixed occasional crash relating to destructible objects
Prevented the interaction camera occasionally triggering at inappropriate times
Fixed the Farmer displaying the wrong text for their final mission
Prevented pinned missions occasionally being deselected on warp
Fixed issue where players could become stuck in the final atlas station
Improved automatically selecting missions from NPCs in your base when they begin
Improved pricing of base building parts in normal mode

Thanks so much for your continued feedback and support. As always, let us know if you're experiencing any further issues by reporting them to us.

Enjoy!

LowPolyOWG

Woah, that's a fast fix!
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Art Blade

yeah, somebody must have restocked them with potent whole coffee beans to grind and really proper gear to make excellent Italian espresso. They seem to have given up on that fatigue-inducing brown dishwater they used to drink. :anigrin:

fragger

 :anigrin:

Extreme coffee, Red Bulls and No-Doz :gnehe: The team are probably all living on the ceiling now.

LowPolyOWG

 :anigrin: Maybe they end up flying into space? :-X
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

BinnZ

 :laughsm: :thumbsup:

That's a good one, +1 GKID!
"No hay luz"

LowPolyOWG

In case you guys don't get the joke: Red Bull advertised earlier with a slogan, that goes like this: "Redbull gives you wings" :gnehe:
"AAA games is a job, except you're the one paying for it" -Jim Sterling

"Graphics don't matter, it's all about visibility"

Art Blade


Dweller_Benthos

Interesting list, though most of those I never came across, being able to set the temperature display to what you want is nice, and it includes Kelvins, which is cool. I'll give it a try once I get back from vacation, which won't be until next Tuesday.
"You've read it, you can't un-read it."
D_B

Art Blade

have a good time, buddy  O0

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