2nd PC Patch and DLC pack (Overwatch) released

Started by JRD, January 27, 2010, 08:21:03 AM

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JRD

From the official CodeMasters website

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The 2nd PC Patch and DLC pack (Overwatch) for Operation Flashpoint Dragon Rising has now been released.

A full fixlist for the patch in a readme file included with the patch download.

PLEASE NOTE - This version of the patch is only for use with the retail boxed version of the game. Digitally downloaded versions of the game should be updated soon.

The second patch also includes new Operation Flashpoint: Dragon Rising downloadable content - the 'Overwatch' pack. This DLC pack delivers two game-changing multiplayer modes as well as new Fire Team Engagement (FTE) missions.

In new multiplayer mode Blindside the PLA must complete objectives in the shortest time possible while the USMC defends in tense, tactical engagements. An additional new mode, Supremacy, tasks opposing forces to occupy strategically vital positions featuring force multipliers like gun emplacements and air strikes.


Blindside pits a team of attackers versus a team of defenders in an objective-based mode that sees the attackers tasked with completing three objectives, while a team of defenders goes all-out to stop them. The attackers can complete the first two objectives in any order, while the third objective is only accessible once the first two objectives have been completed. In addition to having to overcome the defenders, the attackers are also under a time limit set by the host.

Maps: St. Sergius' Shadow, Road to Taranay



Supremacy is an objective-based territory control mode. Each team scores points by holding one of 5 capture points. Each capture point will also contain an 'asset', such as access to off-board fire support, when held for a prolonged period of time. The winning team is the team with the most points at the end of the round, or the first team to reach the points limit. If either team holds all territories simultaneously, they automatically win the match.

Maps: The Salt Flats, Island Control


These new multiplayer modes are complimented by two brand new FTEs. In Friendly Skies, PLA anti-aircraft artillery prevents US airborne reinforcements inserting into the combat zone. Players must remove that threat and then defend the position from a PLA counter attack. In Hostile Takeover, intel reveals enemy movement in the village of Armudan, a perfect base for launching attacks deep into enemy territory. Gamers must flush out the PLA, establish a perimeter and hold their ground against a new enemy assault.
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Artificial Intelligence is no match for Natural Stupidity

RedRaven

Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

JRD

Hehehehehe....  :-X

As I just finished the regular campaign, I was checking the CM site to see what kind of feedback they got from the community (the predictable moaning, whinning kids, of course  :D ) and saw that post... was a big coincidence, actually.

But I'm glad I can bring on some news to this board  :)
Artificial Intelligence is no match for Natural Stupidity

Art Blade

thanks JRD, nice one (and Red, thanks to you, too)  :) :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

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