Endless search for a better gun! >:D

Started by JRD, August 24, 2010, 01:13:21 PM

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Art Blade

 ;D

Sounds like they should create a new character class for you, called SMACK ("Supremely and Massively Armed Collector and Killer")  ;D
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mmosu

I think revolvers are often overlooked as "sniper alternates".  They can have comperable damage, accuracy, and zoom to snipers, so why not use them this way?  The only thing they lack is the obligatory large critical hit bonus (all sniper rifles have a critical hit multiplier of at least 100%, even if it's not actually listed).  That Tediore Equalizer you mentioned is a good find JRD!  :-X  Ammo regen is the one thing Tediore guns seem to excel in.
Also, that weird little 2 shot cylinder your other one has is a big plus in my book because that particular part comes with a hefty baseline damage increase.  I use it in almost all of my revolver constructs.   

Art Blade

Reminds me of ALPHA Protocol. I soon figured out that pistols are by far better than any other weapons and when you bought a proper pistol and "pimped" it with proper upgrades plus maxing out the pistol ability/skill branch, you're nearly unbeatable with those. I played through one game using only pistols  :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mmosu

Nice Art  :-X  There is actually an entire branch of Mordecai's skill tree titled "Gunslinger" - I'll give you one guess what skills in that branch are devoted to  ;D

Art Blade

Thanks for pointing that out to me. You just helped me decide with which character to start and which gun to specialise in :) :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

JRD

The downside of revolvers are, obviously, fire rate. Numerous times I managed to finish off tough enemies and bosses with weapons that were somewhat downgraded in damage but with high fire rate. Delivering dozens of medium damaging shots per seconds will do the trick much better than delivering one or two high damaging shots in the same ammount of time.

For regular enemies, high damage + low fire rate is great but for tough enemies you want to go for quantity over quality... specially if it comes with elemental effect!

@Art... I first chose Lilith simply because my first loadout with her was fairly better than with the playthroughs I started with the other three characters. I was experimenting and turns out I was way too into the game to start over with another character. But now, after a full playthrough and one DLC latter, I see how good my choice was. Lilith has a great skill power (phase walking) to when you find yourself overwhelmed and surrounded by enemies. I thought at first that Modecai would be the best one, but now I see how much your choice of character will influence you gamestyle and not the opposite. No matter who you go with, you'll have to learn how to play with it, leading to a very different gamestyle.  ;)
Artificial Intelligence is no match for Natural Stupidity

Art Blade

thanks for that, JRD  :-X :) Well, one has to start with something. I think that I'll experiment a lot. We'll see how it goes  :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mmosu

That's a good point about revolvers and fire rate JRD.  Revolvers with the "Swift" prefix come with increased fire rate.  Also, several skills in Mordecai's "gunslinger" tree directly address this issue:
"Gun Crazy"(Tier 1) - gives a chance to fire two bullets per trigger pull with pistols, with the second shot being a "free" shot (i.e. - it doesn't consume a unit of ammo)
"Hair Trigger"(Tier 3) - increases ROF and mag size with pistols
"Relentless"(Tier 4) - kills increase ROF and trigger a chance for a damage bonus for a few seconds
Also keep in mind that these skills also effect repeater pistols and machine pistols  >:D

Oh, and btw, two days left until the Revolution begins!  >:D >:D >:D

JRD

Good to know for when I decide to go on with some other character!  :-X :-X

One thing I learned to love in Lilith is the ability to be able to phase walk out of a surrounding crowd of Psychos and Zombies and also to be invisible to look for hiding and wait for my shield to regenerate when fighting tough bosses.

Her skill and Brick's are great for close combat whereas Mordecai's and Roland's are better for range attacks and support!

Tough call as to who to choose next....... (after my second playthrough, that is  ;) )

As for the revolution, I'm still finishing some loose ends in Jacobs Cove and still have General Knoxx to deal with, so I can wait for the Revolution for a few more weeks maybe another sales near christmas, who knows?!?! But I'm really looking forward to see what you guys think of it, must be a great DLC as usual!  8)
Artificial Intelligence is no match for Natural Stupidity

JRD

Been farming the General Knoxx DLC before hitting the Armory... I now know the location of several Crimson Lance chests scattered around T-Bone junction and so far none of them or any Lance trooper dropped a pearlescent weapon  :-(

I`m guessing that good guns will be dropped latter on in this DLC and sure dropped from Crawmerax when (and if) I can kill it - I read it ALWAYS spawn at level 64, no matter what`s your level or playthrough   :-( ???

Actually, best guns I found so far were in ordinary red chests... two great sniper rifles with around 350 damage, very high accuracy and fire rate and good reload speed, one shock and one corrosive which, added to my Vulcano (incendiary) and Kyro`s power (healing effect), gives me a huge advantage from afar!  >:D >:D . Both are purple rare guns!
Artificial Intelligence is no match for Natural Stupidity

mmosu

That's true about Crawmerax's spawn level.  That's bad from the viewpoint that it's tough to beat him in a group, and almost impossible to solo him.  But it's also good from the aspect that he is functionally the "gatekeeper" of pearlescent weapons - the odds of finding them dropped from him are way greater than finding them anywhere else.  If you're not interested in doing lots of very tough farming from him to find pearls though, then your best bet is to fire up Gearcalc, cook up some legit pearls, and dump them to your savegame.  I can't emphasize this enough - pearlescents are something like 60x more rare than dark orange guns!!

JRD

Quote from: mmosu on October 06, 2010, 04:21:17 AM
That's true about Crawmerax's spawn level.  That's bad from the viewpoint that it's tough to beat him in a group, and almost impossible to solo him.  But it's also good from the aspect that he is functionally the "gatekeeper" of pearlescent weapons - the odds of finding them dropped from him are way greater than finding them anywhere else.  If you're not interested in doing lots of very tough farming from him to find pearls though, then your best bet is to fire up Gearcalc, cook up some legit pearls, and dump them to your savegame.  I can't emphasize this enough - pearlescents are something like 60x more rare than dark orange guns!!

And so far I only got ONE dark orange gun... my beloved revolver Bloody Equalizer  :-(

As for Craw, I`m considering going after him for good when I`m over 64 (43 so far) so I can at least stand a chance... which will keep me busy for a few more weeks. Too bad I`m afraid I`ll be able to get Craw only by the end of my 2nd PT, which might make any pearlescent gun quite useless to me  :-(

I also read something about the Lance chests at the armory not re-spawning if you open all five of them. So if one is to farm the armory for pearls, he should never open them all... do you know anything about it, mmosu?

=========================EDIT===========================

Found it

ROAD`s END

Five of the Crimson Lance Chests in Road's End are only present while the mission Lost Lewts is active. For farming purposes, to ensure that the chests continue to respawn fresh loot, only four of the chests should be accessed. Once all five stashes on the Lost Lewts mission checklist are checked, the chests will no longer appear. These chests always spawn at level 55.

One of the Crimson Lance Chests is only accessible from where the mission Bugged is completed. Players must ride the gondola up, continue through the top area, cross the bridge, and drop to where the chest is located, above the open area where Drifters are first encountered in Road's End. This chest will be level 61 in Playthrough 2.

The final two Crimson Lance Chests can be found on the approach the Crimson Armory. They can alternate between three different positions near the Crimson Armory side door. One of these chests will always contain a Crimson Shorty and will be level 58. The other will be level 61 during the It's Like Christmas! mission.


Better keep that in mind to ensure good loot throughout General Knoxx!  >:D >:D >:D
Artificial Intelligence is no match for Natural Stupidity

mmosu

Check out this video JRD:
Borderlands - Easy Way to Kill Crawmerax Solo

This video demonstrates the northwest cliff glitch in Crawmerax's lair.  If you can make it in quickly enough, you can take advantage of it to defeat him by yourself.  I did it this way a few time alone at level 61, but it's even easier if you use a 2nd "crash dummy" player to distract him so you can pick off the weak spot on his back.  Check it out and let me know if you have any questions about how to do it.

As far as the Crimson Lance chests, I'm not sure about those particular 5 chests.  I've never noticed anything disappearing or changing after "Lost Lewts" is completed.  Looks like you'll be the first one here with an opportunity to test it out  :-()

JRD

Very educational...  :-() :-() :-()

Thanks a lot, mate... after seeing the arsenal this guy is packing I definitely will do my homework before going after that huge lobster thingy!
Artificial Intelligence is no match for Natural Stupidity

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