Binnatics' FC2 experience

Started by Binnatics, May 07, 2011, 03:25:29 PM

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Binnatics

...oxymoron... Damn Mandru, you allways get me dizzled with your vocabulary ^+-+

This time your term brought me to Wiki (again) and I read a very entertaining piece of etymology there ^-^

Your answer is exactly what I was wondering about. How can you have 6 buddies in Bowa when you are one of these buddies yourself??? Marty's the explanation. I was thinking about this problem, especially because of the topic PZ started; the quiz-topic "what is wrong with this picture?"
So Marty's the oxymoron. We should pick Marty for a playthrough, see if the game alows us to go roaming in Leboa early ::)

I didn't do his missions yet, but am I right his missions are allways located in Bowa? So even when you meat him in Leboa, he'll direct you back? That makes sense.

I'm doing well on imfamous by the way. In Bowa I did all missions, side missions, predecessor missions, buddy things and even unlocked all safehouses and guardposts. All there's left are a couple of diamonds and meeting Rueben at the lumberyard.
I think it's time for D_B's maps to get these last diamond cases.  ^-^

Edit:
Well, just did a fast run through entire Bowa to get the last diamonds left. I found 89 myself, and with D_B's help I got to a total of, if I'm not mistaken, 113.
I must say: I've rarely seen a map so accurate and handy as the ones you made D_B. Maybe a little late, but you deserve a thick fat kudo from my side ;)
It made it al simple. The one that was really troublesome for me was the one in the upper east; on the hill side. I missed the small passage upwards to the Datsun various times. Well hidden there ;)
The best hidden diamond is, as far as I can see, the one near the king's castle. Where you have to jump over to the other side on the big rocks. You don't even see the green led-indicator from the road, so thisone is given away only to the real explorers. Another great hiding spot was the one where you have to use the hang glider from Goka falls. Allthough thatone is to be found with the indicator earlier if you're on your way to the base at the water. Not that I found it; I took the other way up the first time. The bigger road next to the comm. tower.


Edit:
I made a mistake. A had 112 diamond cases collected in Leboa, or Bowa. Still confused. I found one diamond case on the transition map, in the desert. In a burnt bus. Now I found the others too, so that makes 116 total, when entering Bowa.
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

Art Blade

Quote from: mandru  on September 24, 2011, 10:50:30 AMApparently Marty was used by the developers to keep things balanced in the game.  Is that an oxymoron?   ????

I don't think it is. It isn't controversial in itself to try to balance an unbalanced game (if that's what's on your mind) :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Binnatics

I think a 'balanced game' is an oxymoron itself. Games are made to be out of balance, otherwise there's nothing to do but to enjoy the landscape and maybe some great personalities ^-^
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

mandru

Quote from: Binnatics on September 24, 2011, 11:41:10 AM

I didn't do his missions yet, but am I right his missions are allways located in Bowa? So even when you meat him in Leboa, he'll direct you back? That makes sense.


I knew that wasn't quiet right Binnatics but wanted to make sure that I gave you correct information.  I happen to be working on a play through where Marty is my BB in Bowa-Seko and I'd already done his buddy missions so while I could remember one of them I couldn't remember the other even though I'm sure I've done it dozens of times.   :D

To figure out Marty's other mission I returned to a save point that I like to keep for the 2nd half opener for the barge mission, grabbed a quick Gun Shop mission to unlock and populate Mike's (at the end of the barge mission your BB's still standing in the pilot's cabin of the pre-sunk barge) and then went to Marty to get both missions.

Mission 1: Kill the gun dealer in Sefapane on the UFLL side of town ( the side with Voorhees and the garage that gets blow'd up   >:D ).

Mission 2: Go to TaeMoCo diamond mine and kill its chief of operations.

Sorry it took me so long to get back to you on this Binn but I've had my hands full and couldn't get right on it.   ^-^

- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Binnatics

Quote from: mandru  on September 25, 2011, 05:52:14 PM
Sorry it took me so long to get back to you on this Binn but I've had my hands full and couldn't get right on it.   ^-^

Damn Mandru, no apology please, you've helped me allready and put so many w@&k to it to find out about his missions. I have him as my buddy right now actually, he was driving the huge barge full of explosives. By the way; that mission, and the mission when you have to escape the town, are VERY TOUGH on infamous. Especially the barge mission. I think these guys on both sides of the river, hidden between the rocks, have killed me 50 times or so.
Then I changed strategy several times, and finally switched back to my first strategy again. Bang the s#!t out of the rocks with the mounted w-249 until it gets on fire, run back and hide in the cabin. Only get out to quickly kill some assault-boat shooters or drivers, and of course the guy on the rocks shooting grenades at you. And to repair the boat every now and then.
The kortar guy I didn't find. Well, when we finally reached the shore, and things got a little quiet, I found a guy sitting in some rocks somewhere close to the buss station I guess. I shot him, he must have been the mortar guy.

That mission was what you call, insane. Reminded me of my playthrough on the hardest settings in Halo 2. Almost undoable, until you finally find a way through 8)
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

nexor

I usualy blow the mercs up on either side amongst the rocks with the mounted GL, then I switch to my sniper rifle and kill the guy with rocket launcher straight ahead, then I switch to my GL to nail the mercs on their boats, while repairing the motor ever so often.......good mission  :-D :-D

PZ

Once the barge starts, I've at times jumped off the boat and onto the rocks on the left side - kill all the nearby mercs, then the RPG guy on the island directly in front.  Then I make my way to the left to get the mortar guy.  I've even made my way into Mosate Selao while it is still calm (the barge stops in the water if you leave too soon).

If you try this method, you should start with a save just before the mission starts so you can experiment.

Binnatics

I also thought of leaving the boat; or escorting it with an assault boat. Had it parked ready to the side. But finally desided that these explosives should do the w@&k. Hiding was the ticket. On infamous a few good shots will kill you instantly, so no time to fool around :-D
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

Binnatics

I had an amazing experience today: I was on my way to an arms transport east of Mosate Selao. It was making circles as usual round the piece of land that is rounded by the river. I decided to take out the guardpost first, just across the bridge coming from the west. I did that, and since it was in the middle of the night I only found one (!) merc smoking and looking around. Dart rifle ended him. I found it quite disturbing that ther was only one, so I desided to go down to the river and check if there were more guards overthere. Well, there was a swambboat with 2 other mercs patroling that part of the river, so I killed these.
Then... suddenly I heard some tumult behind me; I got a briefing saying "mission complete" and when I moved up, I got a rocket floating at me, and the rest of the guardpost full of guys :o
I moved back in direction of the river and took out 2 mercs following me down.

Then I sneeked back up, and checked for the guy with the rocketlauncher: He was just about to shoot another rocket at me: I sniped him right after he did. The rocket first continued its path towards me, but then, when his shooter fell down, he changed direction. He circled 2 times in perfect rounds, and then hit the middle of the guardpost and exploded literally everything there >:D

Do rockets allways act like that when you take out their shooter? That could make some funny tactics possible :-()
Other question: Did any of you ever have that 'mission complete' status without doing anything but messing up a guardpost? Maybe I caused a merc-war without knowing... the transport was about to pass the guardpost when I moved down to the river...
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

Art Blade

Rockets that act up like that are not the RPG rockets (which are just propelled explosives) but Carl-G rockets (guided rockets). When you have a Carl-G RL and aim at anything through the scope, your rocket will follow your crosshairs. What happens when you shoot a CG merc.. his aim is virtually "off" and that's when his rocket starts to go around in circles until it burns out and blows up.  :)

The missing, err, mission complete without doing anything.. yes. I even posted about unlimited arms dealer missions in, guess where, the funny tactics and tips post.  :-()
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Binnatics

The Carl-G rockets indeed. I've experimented a little with it; seemed a nice way to take out a guardpost. But usually it will start to draw some circles (horiontally and/or vertically, and then suddenly burst away in any direction. Once it even hit me, so nope, it's not quite usefull. Still funny though ;)

My next mission is the assassination of a target in the middle of Dogon Village. Had some ongoing trouble with the RSM again. Damn that guy is hard to catch, and a good shot!! :o
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

Fun with the Carl G.   :-X

Pick your target then fire high above it with out using the scope.  The rocket will travel in a straight line at an upwards angle.  About 4 or 5 seconds after launch put what you want to hit in the middle of the scope and the rocket will lock on from high altitude and come down on it like the fist of God!

Because the rocket pretty much came from straight up any surviving mercs on the receiving end of the strike have no idea where the attack came from so it's ever so easy to give them another one.   >:D
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

fragger


PZ

Quote from: Binnatics on October 01, 2011, 11:32:07 AM
... But usually it will start to draw some circles (horiontally and/or vertically, and then suddenly burst away in any direction...

Are you sure you're keeping the crosshairs of the scope locked onto the target until the rocket hits?  If you fire and then put the launcher down before it strikes target, the rocket will go wild because it is no longer being guided.

mandru, that's a great idea - need to try that one myself  :-X

mandru

 ^-^

Just remember that when you are shooting upwards with the Carl G that the exhaust out the back can hit the hillside if you are standing on a downwards slope or a building behind you and slap you pretty good with wash back or at least set the grass under your feet on fire.   ;)
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

PZ

 ^+-+

I've been burned like that more than once!

nexor

Yep me too    :-D   gotta try that one out, thanks mandru    ;D 

Binnatics

@ Mandru: Great idea, I'll definitely try that!  :-X Just bought my own Carl G yesterday. I also bought a mortar finally... still wanna try how that works. But; only 3 mortar grenades on infamous :-(

@ PZ: I was trying to have fun with the carl-G rocket owned by one of my enemies. Shoot the enemy just after his launch. I thought I could 'use' his rocket since the first time it hit the ground (in the middle of the guardpost) after doing some circles. But then I found out it was going in random directions. I even got it on my own head when experimenting :-D
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

PZ

I'm not positive because I don't use the Carl-G that often but I seem to recall that if you try to use an old nearly worn-out launcher, it will misbehave as you reported.

Binnatics

PZ, it's different. I tried to kill the merc holding a carl-g rocket, just after he launched one in my direction. By killing him, his missile gets 'confused' or whatever, and acts like I described. I was hoping that whenever you do so, the rocket will eventually hit the ground underneeth it. If that was true, you could use the rocket by killing 'his' merc at the right time. And have it blow up an entire GP, like what happened to me the first time I did that.
Unfortunately, aftera few tries, I found out that once a rocket is unguided, it will fly away in a random direction after doing some circles. That's too bad :-\\
But we still have Mandru's tactic >:D The only bad thing is that you have to bring a Carl G in yourself. I like to use the special weapon slot for the dart-rifle. Allways a perfect start in any given situation ^-^

I guess this is my all times favourite loadout I'm using now:
Primary:        Silent MP5
Secondary:   M-79 G-Launcher
Special:         Dart Rifle.

It provides stealth, from both distance and up close. Which is perfect. I like to sneak in and take the mercs out one by one. >:D
I have the G-launcher for some extra firepower if needed, e.g. to take some AT's out, or to blow something up. Together with the grenades they're all you need. ^-^
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

PZ


Binnatics

anyone seen thisone before?
[smg id=3722 width=500]
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

PZ

Not absolutely positive, but it looks like the spot between the southwest bus stop and the guard post to the north.  From the bus stop you go north through the buffalo valley and make your way to the tree, which has a diamond case at it's base.

Binnatics

Excellent!!! That's the spot :-X :)
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

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