Interesting entries in gamemodesconfig.xml

Started by PZ, October 04, 2011, 11:46:35 PM

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PZ

Unfortunately it is late so I have not had a chance to examine the effect of these entries, but their titles look interesting.

<DefaultCountersService>
    <JumpDamage fMinSpeedFallDamage="14" fMaxSpeedFallDamage="17" iMinFallLevelStim="2" iMaxFallLevelStim="32" />
<CounterHealthRatingsTable>
<Act> <!-- Act 1 -->
<Item rating="high" value="250" />
<Item rating="medium" value="150" />
<Item rating="low" value="130" />
<Item rating="failure" value="50" />
</Act>
<Act> <!-- Act 2 -->
<Item rating="high" value="250" />
<Item rating="medium" value="130" />
<Item rating="low" value="100" />
<Item rating="failure" value="50" />
</Act>
<Act> <!-- Act 3 -->
<Item rating="high" value="250" />
<Item rating="medium" value="160" />
<Item rating="low" value="120" />
<Item rating="failure" value="50" />
</Act>
</CounterHealthRatingsTable>

<CounterReliabilityRatingsTable>
<Act> <!-- Act 1 -->
<Item rating="high" value="240" />
<Item rating="medium" value="120" />
<Item rating="low" value="80" />
<Item rating="failure" value="20" />
</Act>
<Act> <!-- Act 2 -->
<Item rating="high" value="180" />
<Item rating="medium" value="130" />
<Item rating="low" value="100" />
<Item rating="failure" value="20" />
</Act>
<Act> <!-- Act 3 -->
<Item rating="high" value="220" />
<Item rating="medium" value="160" />
<Item rating="low" value="120" />
<Item rating="failure" value="20" />
</Act>
</CounterReliabilityRatingsTable>

<FxVals fPlayerWoundFxAccel="4.f" />

<DamageRules fPlayerInstantDeathExplosionRadius="0.f" fPlayerReviveInvulnerabilityCounter="0.f" />

<!-- WIP -->
<Pillars numRatings="4" />

<StaminaDesertDrainFilters RadiusKill="0">
    <Level Min="0" Max="0" Filter="desert_collapse" />
    <Level Min="1" Max="29" Filter="desert_heavy" />
    <Level Min="30" Max="64" Filter="desert_medium" />
    <Level Min="65" Max="99" Filter="desert_light" />
</StaminaDesertDrainFilters>

<Infamy>
<Acts>
<Act startlevel="0"  maxlevel="75"/>     <!-- Act 1 -->
<Act startlevel="76" maxlevel="175"/>     <!-- Act 2 -->
<Act startlevel="176" maxlevel="1000"/>     <!-- Act 3 -->
</Acts>
<Levels>
    <Level minRate="0" maxRate="15" medicine="1" failureChance="15" maxNPCInFailure="2" />
    <Level minRate="16" maxRate="35" medicine="1" failureChance="25" maxNPCInFailure="3" />
    <Level minRate="36" maxRate="65" medicine="1" failureChance="35" maxNPCInFailure="5" />
    <Level minRate="66" maxRate="95" medicine="1" failureChance="50" maxNPCInFailure="8" />
    <Level minRate="96" maxRate="130" medicine="0" failureChance="65" maxNPCInFailure="11" />
    <Level minRate="131" maxRate="1000" medicine="0" failureChance="80" maxNPCInFailure="14" />
</Levels>
<MaxInfamyForMedicine value="60" />

Art Blade

yes, interesting.. unfortunately I don't have time, either.
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

I discovered that fMinSpeedFallDamage and fMaxSpeedFallDamage will change how much damage you take when you fall.  This is useful when you have set jumping to a high value.  :-()

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

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