Diamonds: How Many? Predecessor Missions: How?

Started by eor123, December 16, 2009, 12:53:03 PM

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Art Blade

Alright, at least you get one :)

What is an achievement good for?  :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

RedRaven

Fehu, Uruz, Thurisaz, Ansuz, Raido, Kenaz, Gebo, Wunjo, Hagalaz, Nauthiz, Isa, Jera, Eithwaz, Perth, Algiz, Sowilo, Tiwaz, Berkano, Ehwaz, Mannaz, Laguz, Ingwaz, Othila.

Art Blade

I had hoped for something like unlocking a new car or weapon or something like that.
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Art Blade

Quote from: JRD on December 16, 2009, 01:18:40 PM
If you find a briefcase it can contain 1, 2 or 3 diamonds inside.

You may know it already, but I've learned that nothing I take for granted, is granted :)

The amount of diamonds per briefcase depends on how easy or difficult it is to find (or get) them. A briefcase in plain sight contains 1 diamond, and a briefcase you'd need to go way off track or use hang gliders and the likes contains 3. Obviously 2 diamonds means, that the briefcase is not exactly obvious but very likely to be found if you go slightly off track, or that you need to kill a few guards. :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

retiredgord

Oh guys, it's not the number of gems in the cases, it's finding them and how many mercs you can get rid of at the time.  Huruhahahahaha
The sun is over the yardarm somewhere in the world..time for a beer :)  :)

TheStranger

*Revive*

So you say you can find about 1000 diamonds in the game but does anyone know exactly how many you can get that means all you can find + the diamonds from the main story missions.

I ask that cause I altered the prices of all weapons and manuals so that they are more expensive and I added all things I could buy and get a 1328 quite expensive - but I have never bought all upgrades (I mean who needs the fishing boat...). I kind of like it if it gets a bit harder in the game and now I'm playing it with Fishlords mod and I can say - GREAT! (but I just had to adjust the weapon prices ;))

mandru

Quote from: TheStranger on April 02, 2012, 09:54:43 AM

...does anyone know exactly how many you can get that means all you can find + the diamonds from the main story missions.


1000 is the total from cases and missions which also equals unaltered prices of all weapons and upgrades.  :-X
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

TheStranger

Ok thx a lot. Hmm I think I have to lower some prices, although I never bought all available upgrades. Have to think over that, cause I love my expensive weapons and upgrades  8)

PZ

I seem to recall that you can change the number of diamonds you receive per mission, or alternately perhaps it is possible to change the number of diamonds per case  ????

fragger

I like the idea of raising the diamond prices for things and thus forcing you to be more choosy about what you buy, and when.

Since I always make a point of getting all the diamonds in the game (I love my diamond hunts) I make one last pre-endgame Weapon Shop visit and spend my last rocks buying all the stuff I didn't bother with earlier - the Homeland shotgun, the Star .45, the flamethrower, the mortar, their upgrades, the repair manuals for fishing boats and big trucks - just for the sake of having it all, even though I don't need any of it in the last part of the game.

TheStranger, I once played a game where I didn't spend any diamonds at all except for the 4 that I had to buy a weapon with during the tutorial in order for the game to progress (Makarov, no upgrades). I finished the game with 996 diamonds still on me and used nothing but the Makarov, the gold AK-47s (used up all of them) and the crossbow from the Fortune Pack DLC. Not spending any diamonds also meant no weapon crates, bandoliers and syrette upgrades - made for a tough game.

That was on Normal difficulty setting. I'd like to try the same thing on Infamous sometime and without the Fortune Pack weapons to see if it's doable (I expect lots of saves and rescues :-\\)

TheStranger

Man that sounds tough!

Yeah I neartly couldn't buy a weapon in the tutorial, glad that the Makarov price was exactly 10 diamonds :)

I raised the prices to more "realistic" values like

AK: 15
Makarov: 10
Ar-16: 25
Spas-12:20
Usas-12:35 (I think this is the standard price)

And raised the operation and repair upgrades about 50% depending on the weapon. I started a playthrough with the values and it is a even better experience. Now I have integrated it in Fishlords weapon mod ;)

PZ


Knightmare

Quote from: eor123 on December 16, 2009, 12:53:03 PM
Been trying to collect all the diamonds in Leboa-Sako. Using the map that was posted here, I have found 112 briefcases for a total of 375 diamonds. I "think" that is all of them but am not sure.

Anyone know the count?

It's actually 114 briefcases in Leboa.  There are 2 more in the central desert (and an additonal 2 after the transition to Bowa).

Art Blade

you seem to love FC2, Knightmare, after all that time (after game release) you still know those details? :)  :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

For all the flack that FC2 took from gamers that just didn't get it there's a lot of us that still hold it up as the ideal that we compare most other new games against.  :-D
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

PZ

Indeed; I recall thinking at the time that many of the complaints stemmed from the fact that quite a few gamers really did not want an open world where they needed to make decisions.  They seemed to prefer being shuttled down corridors with invisible walls so they don't become lost.  :-()

Art Blade

Unfortunately those "games for the masses" (corridor / linear games) pay the bill while those of us who are not part of the masses are too few to make companies come up with "good" games for us. See how they abandoned the promising game design of FC2 when they released FC3? Corridor / linear game, lots of visual help..

It has never been easy to be part of a minority.. but far more exciting and challenging :-D
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

Indeed.  The typical gamer is the "bread-and-butter" of the gaming industry, and we were probably lucky to see anything like FC2 in the first place. 

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