FC3: Funny moments

Started by durian, December 07, 2012, 12:46:43 PM

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Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Binnatics

I recently stumbled upon some pirates having a somewhat very macabre past-time-play:

[smg id=5162]

[smg id=5163]

[smg id=5164]

[smg id=5165]

What you see is a group of pirates and a civilian. The civilian has a bottle on its head, as you may see when you enlarge the pic. In the last pic the bottle is gone.
I was so shocked
Spoiler
and amused, I must confess :angel:
that I kept watching. They did it over and over, until one of them got enough of the play and shot the poor shmuck. Of course I revenged him after that >:D
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

Art Blade

 ???  :)

Don't check the following shocking pics, then.

Spoiler

Here the guy with his favourite beverage.
[smg id=5189 type=link align=center width=500 caption="the bottle 1"]
Finding a nice spot from where to play the bottle game
[smg id=5190 type=link align=center width=500 caption="the bottle 2"]
Aiming carefully..
[smg id=5191 type=link align=center width=500 caption="the bottle 3"]
"PFFLP!" target is down.
[smg id=5192 type=link align=center width=500 caption="the bottle 4"]
He doesn't really trust me! Well, can't have the cake and eat it, can we  :-D
[smg id=5193 type=link align=center width=500 caption="the bottle 5"]
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

 :laugh: I love the open world parts of this game!

fragger

I've noticed on occasion on the south island that you can come across a line of three pirates facing a line of three privateers as though making some kind of deal (probably drugs). If you get close to them the detection indicator will appear, and if they get a solid visual all six of them will open up on you. The location seems to be a random pick among a number of predetermined spots - I've come across it twice in one spot, but have seen it once in a couple of others and I haven't seen it at all on the north island, no doubt because there are no privateers there.

Also, if you approach the gorge where the mission takes place to blow up the truck and get the roll off the pirate captain, but approach from the west (near the bridge) and before that mission comes up (or even when it does - see below), there always seems to be a group of three redshirts hanging around near the bridge. Getting close will result in detection there too.

My first time through when that mission was active I just happened to approach the gorge from that direction and went right through it from west to east (after running into the aforementioned pirates near the bridge), reaching the start point after I'd already gone all the way through. Almost nobody was in the gorge when I first went through until the mission started and I went back in - lo and behold, the bad guys were suddenly in residence! :-D

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

durian

 Interesting shots there, Binnatics and Art  :-X
He who understands others is intelligent
He who understands himself is wise (Tao Te Ching)

PZ

Certainly something to look forward to fragger, the next time I'm in that mission  :-X

mandru

In a recent game session I had an amusing graphics rendering glitch.

I was exiting a water cave accessed through a tiny cove with a bridge over it under one of the cliffs towards the Eastern end of the North coastline on the North island when it occurred.  As I swam out of the cave the underwater visual stopped making it appear that I was on dry ground.  The effect of the glitch covered the small inlet leading to the cave as well as about 40 meters out into the ocean and a width of about 60 meters up and down the coast line.

I realized what it was that I was seeing when my character started making the drowning noises.  I'd stopped to look around thinking "This is weird" totally occupied by the beehive of activity of hundreds and hundreds of small brightly colored tropical reef fish clearly visible in all directions.  Hauling myself out of the water the effect continued and I was amazed at how much graphics information was actually being rendered between the detailed nooks and crannies of the ocean bottom and all those different teaming schools of little fish.  I must have stood there 10 minutes just enjoying the view.

For the most part when I stand on the shore or I'm in a boat I only notice the play of light reflecting off the top of the water with a a vague impression of "It's deep there, It's shallow there" or "Watch out. Rock!" and get an occasional glimpse of the busy small fish (man, I still wish a manta would have soared through  :-\\  ) but this glitch showed me how much information is really being presented and then muted making it clear only if someone wishes to drill down through the obvious and examine it.

It might add a whole new dimension to the game if a mod showed up with a toggle repressing the rendering of water allowing all that goes on below to show.
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Binnatics

That must have been wonderful Mandru!
I once had a bit of the same experience in one of the main story mission, and now that I think of it, I think it only happened once, not on my second playthrough. But I might be mistaken there. Anyway, I think it was during the trip where you see that you have to follow the "man in white" in order to find the dagger for Citra. I refused to follow him into Bad Town and started wandering around the weird place surrounded by high cliffs; guess what I saw behind some rocks??

[smg id=5132]

I did not have any problems breathing and the fishes were gone once I woke up from the trip, but it must have been a bit like this, wasn't it?
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

Art Blade

that looks nice, Binnatics!  ??? :)

I think I know what mandru meant:

[smg id=5215 type=link align=center width=500 caption="FC3 0028"]
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

It was bright daylight and on the seabed Binn (as in Art's screen shot) but there were tons of fish all around in bright neon colors.  I can only compare it to something one would experience after imbibing in some of the Doc's best mushrooms.  ;)

Though now that you mention it I was free roaming for relics in pretty much the same quarter of the island between segments related to the man in the white shirt.

By the way, very cool screen shots of the glitches both of you.  :-X
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Jim di Griz

Binn's wasn't a glitch, it was the result of a 'trip' after drinking what Cittra gave Jason (probably made from the Doc's mushrooms, you're right  :))
Sometimes it is entirely appropriate to kill a fly with a sledge hammer  - Major Holdridge
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Art Blade

what you can't see well in my pic is that there are indeed neon-coloured fish swimming all around particularly from the centre to the right, and even more so while I was walking there but it occurred to me late to take a pic. However, try check it in the library and enlarge it there :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ


durian

Binnatics pic looks very nice.  :-X I didn't see those beautiful fishes in my play throughs.
He who understands others is intelligent
He who understands himself is wise (Tao Te Ching)

Jim di Griz

Stroll over to the rock formation left of Willis, before reaching him and they're behind those  :)
Sometimes it is entirely appropriate to kill a fly with a sledge hammer  - Major Holdridge
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DKM2

Description of one of the Loot items;

Narcotic Mushrooms –
A small bag of dried hallucinogenic mushrooms. Barely strong enough to spice a salad.
$45 for all you Chef's
  :-D
"A living thing seeks above all to discharge its strength--life itself is will to power..."

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

 ^-^ priceless, like many of the funny descriptions in FC3.  Have you guys read some of those that pop up when you enter a new area or encounter a new person?  The descriptions certainly give the people/places character, and adds to the story line, much like is seen in the AC series.

fragger

I like some of the nutty stuff you find in loot chests - dolls' heads, ripped teddy bears, rusty trombones, old dog meat, someone's keys, traffic cones - and the nuttiest thing of all - pink handcuffs.

What's even crazier is that you can sell this junk and get money for it ????

Art Blade

for some reason I keep finding porn magazines on mercs. Filthy bastards.
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Art Blade

Quote from: Art Blade on December 22, 2012, 01:02:38 PMI believe they wear a dog collar

Now I know  :)

[smg id=5221 type=link align=center width=500 caption="2012 12 28 00028"]
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

fragger

 :-D

I bet you won't find a tag with "Fluffy" or "Cuddles" engraved on it :-()

Art Blade

Let me sift through those dog skins..
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

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