FC3: Tips and Tricks

Started by Art Blade, December 07, 2012, 11:22:45 PM

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Art Blade

thank you :)

It happened after I managed to merge the privateer "costume" with another mod but after the main mission those mercs kept attacking me despite that merc outfit. I did not find what could stop them so I was looking for other options and I tried those.. success, even better than expected ;)

Reminds me of the fun I had with FC2. I did half a playthrough now with all those fun cheats and so forth, I just couldn't stop  :-D Takedowns all over the shop, hahaha  :laugh:
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

Oh what fun.  >:D

Tested command line edit -GameProfile_GodMode 1  and it works like a charm.  :-X

Besides adding the benefit of not being killed by human enemies (tigers, crocks and other animals that trigger a button mashing Quick Time Event can still kill you) it adds some interesting side benefits.

I swam from the South Island to the North Island across the oceans bottom and didn't come up for air once.

I dropped from a hang glider at great height with no harm.  This feat opened up a line of thought that I'm still investigating.  I went to the ledge where you use the .50 cal to rescue your stoner friend (Ollie?) overlooking the sewage plant.  With a run and jump I engaged the wing suit quickly enough to get a good glide and landed on the plant's lower level amid the pirates.  This means that with a little height and good timing it is possible to cover quite a significant distance very quickly because god mode allows safe landings using the wing suit feature by itself.

It's also given me the chance to go back and play with some of the weapons unlocked by clearing the radio towers.  Often I will equip my self with what I think is the most useful and powerful arms in my inventory which means that there's a lot of weapons that I've never tried before tonight because I was too task oriented to experiment.

I've spent almost 7 hours between the South Island airport and the North island's sewage plant just thrashing the hell out of the pirates and privateers.  :-D
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Art Blade

same, I played half through in a single stint  :laugh:

Try the flame thrower on unlimited ammo. It won't go empty at all :laugh:
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

With the god mode and unlimited ammo command line edits I've been doing a lot more up close and in the enemy's face combat trying things I wouldn't have considered in normal game play.  I was surprised to discover that the Death From Above (DFA) take down doesn't require full the height of a roof or high ledge.

A hand rail, a barrel, a waist high cement block, a crate or even the hood of a car or truck are perfect staging points to launch yourself from jumping onto the enemy and once the DFA take down (or even the Double) has been unlocked the action is carried out automatically when you come down on the enemy with no further keystrokes required.  Just jump on them, it's that easy.

I was at the sewage plant (N. Island) and had the pirates good and stirred up so they were swarming in gunning for me (showing their positions and the directions they're facing on the mini-map) but I'd gone into to a crouch and by scurrying quickly from my last known position I'd broken their line of sight so they had lost my location.  Working my way around behind a pair of them I positioned a wooden crate between myself and them.  Careful to hop up onto the crate (instead of scrambling across its surface) put me in perfect pounce range and I was rewarded with a Double DFA.  The horror and disbelief on that 2nd enemy's face as he leans in to get a better look is priceless.  >:D

No surprise required!  Even if they know you are coming and shooting at you all the while it does not interfere with the effectiveness of this take down.

Both a straight jump or a running jump (if the enemy is spaced a little farther away) w@&k equally as well.

Happy hunting.  :)  :-X
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Art Blade

yes, I had that experience after the main mission during which Vaas kicked you down into the water hole. Having made it to the helo and after getting kicked yet again by Vaas, you have to retrieve your gear. That was where I took out a guy sitting on a chair next to a little rock which I ran up to and to my utter surprise made me perform a DFA. The next time was when I wanted to jump into a jeep but instead jumped at the guy next to it, another DFA (and man, the other mercs didn't quite like that)  :-()
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

Quote from: Art Blade on April 10, 2013, 07:59:00 AM
...The next time was when I wanted to jump into a jeep but instead jumped at the guy next to it, another DFA (and man, the other mercs didn't quite like that)  :-()

They do tend to take that sort of behavior quite personally, don't they?  :-()
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

PZ

Sounds like Art's discovery has opened an entire new world of open experimentation.  :-X

Art Blade

yes, and yes  :-D  :-()
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

I even went as far experimenting by applying the FC2 & 3 command line edits into a new shortcut copy of AC3...  ;D

But no dice.  :-(
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Art Blade

Screenshot tip:

To get rid of your weapon in the middle of a beautiful screenshot
-- no, don't whip out your machete or switch weapons while hitting the screencap button --
use your bloody camera instead  :-D If you use the PRNTSCR key, all HUD elements such as a camera viewfinder disappear AND you can use the zoom of the camera, too  :)

[smg id=5825 type=preview align=center caption="Screenshot0440"]
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ


fragger

Nice one mate, cheers +1 :-X 8)

Art Blade

thanks guys :) Isn't it funny that we had a camera at hand all the time and still we avoided using it exactly just when it came to do what it was made for, pictures?  :D :laugh:
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

 :laugh:

I know... that's simply outrageous!

Dweller_Benthos

As I mentioned in the screenshot thread, I've been using the camera all along, I figured it was pretty obvious, lol. Actually, I figured it out when I tried to take a screenshot of something where I wanted to include the camera HUD, and it didn't show up.
"You've read it, you can't un-read it."
D_B

Art Blade

 :laugh:

I'll transfer my  +2  :-X to your account right away mate, you should have posted it here  :) :) :)

Done  ^-^ Not going to keep what isn't mine  :)

Ah dang.. need to add another +1  :-X from me to you, too  :-() -- done  :-D
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Binnatics

I remember you mentioning it somewhere D_B, or was it Mandru? Anyway, from that day I keep pressing print screen every once in a while when I want to get rid of the damn hud things, and I never actually checked the game folder where these are stored :D :-D

Gonna check right away ;)

Edit:
@Art; you didn't really choose a photogenic type for your example, did you? ^-^
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

Art Blade

Binnatics, since you weren't around I had to take the next best model at hand.  :-D

By the way, someone (fragger?) did mention that the HUD elements go away when using the prntscr key but it never occurred to me that I could use the camera and get rid of the camera HUD.
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Binnatics

I just checked the folder. Guess what I found: Oops!

[smg id=5841]
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

Art Blade

looks like you surprised her when she was in dire need of..





..toilet paper.

:-D
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Binnatics

"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

nexor

I attacked a guard post from fairly high up on a mountain by only using my sniper rifle, I took all the pirates out and the ones that arrived when alarm was made except one, he was hiding behind a building.
After a few minutes more pirates arrived, I also took them out then a few minutes later more arrived, this continued for the best part of fifteen minutes, even two Helicopters showed up, eventually I got tired of this went down the mountain and at close range finished off the whole shebang and only then did the friendlies take over the post.

Binnatics

Interesting.... Meaning such as when you don't kill the last survivor you can keep killing instorming reinforcements. Was it the one on the entrance of a mine, with a small factory on the hill flank? I remember having seen the kopters for the first time there as reinforcements. Could be cool to crank up your stats a bit ;)
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

nexor

Nope not there,

[smg id=5864 type=preview align=center caption="This is the guard post"]

This is also the third time chopper reinforcements arrived at a post, I also posted another clip of where I took one down with the grenade launcher

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