FC3: Tips and Tricks

Started by Art Blade, December 07, 2012, 11:22:45 PM

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Abletile

Quote from: mandru on April 28, 2013, 09:00:24 PM
it is possible to shoot an RPG when it has been fired at you. 

Yes it is. I was playing with Artblade in Coop and we both managed it in the same chapter! Laugh, I thought my pants would never dry!  :laugh:
Jokes about ducks are not all they're quacked up to be. ;-)

mandru

- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Art Blade

It was hilarious, Able managed to do it twice, even. Only thing more amusing was an RPG guy in some sort of a balcony who wanted to fire down at us. He announced himself properly so we looked up and exactly that moment we heard a bang and saw a flash and lots of smoke where he had been just a moment before.  :laugh:
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

 :laugh:

Yeah, it's pretty funny anytime an RPG baddie fails to include a nearby obstruction in the path of his aim.  It's another one of those situations that always makes me giggle and wish I wasn't such a cheapa$$ and had bought Fraps.  :-()
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Art Blade

we do have our imagination, mandru, don't worry  ^-^
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Art Blade

By the way, I recently added a tactic to my repertoire of car-stopping actions.

Favourites are: Driver's Headshot, C4+Mine Ambush and now: Molotov To The Windscreen.

A Molotov cocktail thrown at a driving car causes a burning trace in its wake and the car to blow up (sometimes it flips before blowing up) and most of the times all passengers die either in the flames or by getting chucked out on flipping or in the unavoidable final explosion.  >:D
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ


fragger

 :-D :-X

I discovered a new way of de-peopling a vehicle earlier today, only it's not something that one can pull off any old time.

I was hang-gliding and managed to land on a narrow upward-sloping ledge on the side of a steep hill above a road. I wanted to walk on up the ledge but the hang glider was blocking my way. After repeatedly bumping into it I finally managed to dislodge it and it slid down the slope until it ended up perfectly straddling the road below, with the pointy end facing back downhill - just in time for a car with three privateers in it to come along and apparently attempt to use it as a launch ramp. Instead they got stuck on it and continued moving on down the road a short way, with the glider underneath like a pair of car-mounted wings and the nose of the car pointing skywards, until the equilibrium was lost and the car flipped, spitting the occupants out. They survived - until the hand grenade landed among them...

I had been on my way to clear the radio tower near the Dry Palm Storage Depot outpost, so I continued on to it. After climbing to the top of the tower and interacting with the box, I realized for the first time that the bad guys at Dry Palm are camera-taggable from the top of the tower. I tried to snipe them as well with my Z93 but they were out of range. However, they were reachable with the recurve bow at slightly more than extreme range, provided it was equipped with explosive arrows (ordinary arrows don't seem to be able to reach them from the tower). I managed to blow the sniper off his platform and the others all came running towards me even though they didn't seem to be able to see me up there - no detection indicators ever appeared. When they got in range I was able to get them with the Z.

The outpost didn't liberate, so I assumed there must have still been a bad guy inside somewhere. I waited a little while but nobody appeared, so I decided to base jump from the top of the tower and 'chute in to the outpost. About three-quarters of the way there, while still in midair, I abruptly teleported into the safehouse and got the outpost liberated message. I had in fact gotten all the defenders - I just had to get closer to the outpost for it to register.

Best parachute landing I ever made :-()

PZ

Nice one, fragger  :-X

I had similar experience when sniping from afar (using mods).  The game did not register liberation until I approached close enough to trigger the response.  Evidently the developers did not anticipate us OWG-ers experimenting from such long distances.

Art Blade

 :-D :-X

lol @ until the hand grenade landed among them  :laugh:
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Art Blade

another tip regarding

fast running

you may have seen fun vids or heard about it, "the guy with a knife always runs fastest." Somehow it applies to FC3, too, in a way. Try equipping some heavy gear like rocket launcher and run around with it, then switch to a pistol or even better, to C-4

Equipping the 6P9 pistol or C-4 will allow you to run significantly faster than with any other weapon.  :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

There is a sprint burst syringe but to be honest I've never seen a need for it and haven't given it a try.  :-[
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Art Blade

I only tried it to see what it does but I wasn't impressed. Equipping something small (C-4) speeds you up just fine :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

fragger

I had actually noticed the relative speed ratios regarding weapons but never got around to commenting on it. You can get an idea of how a particular weapon will affect your running speed from the "Mobility" rating of the weapon when you select it at a vending machine.

I too have never bothered with the sprint syringe. The only syringes I ever use are health, endorphin boost, deep dive, an occasional untouchable and an even more occasional hunter's instinct for missions like the RPG dog cull. Most of the others I haven't even tried.

Art Blade

yep, the mobility stats works for weapons but C-4 isn't rated so I thought I'd mention it here compared with the most agile weapon 6P9 which seems to be about similar. You're likely not carrying that party gun with you but you will be carrying C-4 most of the times so there you go, instant mobility boost  :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

We all know that when you've killed an Amanaki warrior (intentionally or other wise) they all come gunning for you but I was recently surprised to find when the Amanaki were illuminated on the mini map as being hostile and one of the warriors got too close to me I received a take down prompt.  The first Amanaki death had been an accident however...

When you are working an area for any length of time it increases the chance that these bumbling gadflies will start being a distraction by wandering in and disrupting your intended targets.  The close up grimace on that warrior's tattooed face as I drove my knife through his chest was highly satisfying!  >:D

It opens up a minor area of exploration.  If you've not practiced the various take downs on aggressive Amanaki you may be rewarded with some game animations that you've not previously encountered.  :-D  :-X
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

fragger

Cool :-X

I've noticed that if you do a takedown from front-on, sometimes blood comes gushing out of the targets mouth >:D

Often you'll see a two-pirate patrol with one of the two being a machete guy. I like to shoot the one with the gun, then wait for the machete guy to come running towards me. If it can be timed right, a front-on takedown can be done on him. He comes bolting towards you blathering on about chopping you up and wanting your blood, then runs right onto your blade. What a twit ::)

I pulled off my first multi-takedown yesterday. Snuck up behind two bad guys standing side by side, did a takedown on the left guy then immediately hit <right-arrow> to get the guy on the right.

I've yet to achieve a double death from above. I almost did last night but I mucked it up - I merely stepped off the rock I was on instead of jumping off and just landed between the two targets ("Hi guys, whassup?") The welcome I received was distinctly lacking in cordiality, I felt :-()

nexor

I've botched a few double takedowns, the one where you kill the first guy then throw the knife at second one, instead of pressing the middle button I press the left, and seeing I always carry the shotgun it blows the guy to pieces but the load "bellow" of the shotgun brings the whole darn neighbourhood's pirates to the science

Art Blade

 :laugh:

interesting observation, guys. :) I have yet to see blood gushing out of a gutted victim's mouth, that's a new one for me.
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

 :-X +1 mandru and fragger!

fragger

Thanks PZ :)

@Art, I've only actually seen it twice. Once was during the mission to kill the three privateers who were "planning to steal from Hoyt" at the excavation site on the south island. It was the last guy, he turned just as I was closing in on him so I ran up quickly and did him, that's when he did the blood-barf. The other time was a similar scenario with the leader during a "Wanted Dead" mission. Maybe there's only an animation for the "yellow star" leader-types.

mandru

Thanks PZ.  Once I get into a game I gotta keep digging.  :laugh:
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

PZ

I noticed that, mandru.  You  do manage to squeeze every cent out of the cost of the game!  :-X

Art Blade

 :-()

thanks fragger, I was thinking about the same: maybe it happens only with special characters or only during certain missions.
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

fragger

Art, that guy in your new avatar doesn't look at all well :-() Cool avi though 8)

A tip: If you're not playing on God mode and you're sick of fighting with the multiple Vasses when you're going to take him out, simply go in with an Untouchable syringe ready. Inject it right at the start of the sequence where the multiple Vasses come running along the television path at you and just sprint past them all (shoot some on the way to make it a bit easier - having the "reload while sprinting" skill comes in handy here). If he/they get a few stabs in along the way, it won't hurt you. As long as you've maxed out the skills to extend the duration of timed syringes, the Untouchable syringe will last until you get to the final takedown.

Makes that pain-in-the-butt sequence go a lot quicker.

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