Favorite and hated missions

Started by PZ, December 20, 2012, 02:23:33 PM

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Jim di Griz

Yeah, I suppose you can't kill the 'surprise package' prematurely. I was thinking of seeding the road side rather than road, but those proximity mines are probably a bit twitchy...

I followed fragger's tip and breezed through the privateer uniform mission  :-X so I'm back on track now.
Sometimes it is entirely appropriate to kill a fly with a sledge hammer  - Major Holdridge
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Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Jim di Griz

Okay, game finally completed in a healthy 68 hours which bagged me all SP trophies (well, I had to go and roast ten or so pirates at the logging camp afterwards to get the last one) Boy is that flamethrower tempremental...

So my official most hated mission is the Hoyt fight - I now hate button promts with a deserved passion and despise. I get that (on the PS3) square button is left parry and circle is right parry but I would have been far happier if the analogue stick had been used for the same effect, including thrust and jump back for the two other directions.

I also hate that you couldn't skip the monologuing...

I did thoroughly enjoy the last battle though - The Ride of the Valkyries was inspired  :)
Sometimes it is entirely appropriate to kill a fly with a sledge hammer  - Major Holdridge
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fragger

Yeah, those prompted fight sequences suck... The Hoyt fight would also be high up on my list of hated missions.

My second go-around was substantially longer than my first, I must have put in well over a hundred hours. Lots of that was collecting stuff, doing races and trials that I'd skipped the first time and generally mucking around trying out different weapons and things.

I love the fact that you get to keep the wingsuit/parachute after you first get it, instead of it being a one-off thing for one mission. I thought that was a really cool addition to the game :-X Except that twice now I've forgotten I was in a new playthrough and I've gone and jumped off something high without it :-[

Art Blade

I did that too, and I know others who did, so I think eventually everyone will do the face plant thingy at least once.  :-D
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Jim di Griz

I neede to remind myself of that at least twice today  ^-^ the other thing I notice, is how noisy my footsteps are on this new playthough. Stealth is important as I'm on warrior difficulty and am not tagging. Still, I have one outpost cleared undetected already, so I need one more before I can put my Ninja slippers back on again  :-()
Sometimes it is entirely appropriate to kill a fly with a sledge hammer  - Major Holdridge
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PZ

Quote from: Jim di Griz on January 07, 2013, 10:53:36 AM
Stealth is important as I'm on warrior difficulty and am not tagging. Still, I have one outpost cleared undetected already, so I need one more before I can put my Ninja slippers back on again  :-()

Probably also related to difficulty level - I'm on Adventurer, and I can literally walk up behind a guy (without crouching) and do a take-down.

JRD

Quote from: Art Blade on January 07, 2013, 09:07:21 AM
I think eventually everyone will do the face plant thingy at least once.  :-D

Heck, I did that with the wingsuit on. I jumped from a tower from a stone wall facing side and opened the wingsuit That thing sent me straight towards the wall... I tried to steer using my mouse but it is actually controlled in the WASD set....  :D

I heard the sound of bones and teeth breaking, then the reload screen...  :-(
Artificial Intelligence is no match for Natural Stupidity

Jim di Griz

The tagging isn't related to difficulty level, if that's what you are saying. I'm just choosing not to use the camera to tag them with - something masochistic in me that said this way it'd be more realistic and immersive. Iron sights will be a problem though as they can tag an enemy too, I think. I suppose I'll have to see how that goes  :)
Sometimes it is entirely appropriate to kill a fly with a sledge hammer  - Major Holdridge
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PZ

Quote from: Jim di Griz on January 07, 2013, 04:03:41 PM
The tagging isn't related to difficulty level, if that's what you are saying...

No, just the stealth aspect.  It seems way easy on Adventurer to walk behind a target and take him down.

Jim di Griz

Ahh, true indeed - they were pretty blind on survivor level...except sometimes when they could see through hills - I reckon some of them are on drugs and imagining things at inconvenient moments  ;)
Sometimes it is entirely appropriate to kill a fly with a sledge hammer  - Major Holdridge
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fragger

 :-D Let's face it, they do like to imbibe!

Quote from: Jim di Griz on January 07, 2013, 04:03:41 PM
Iron sights will be a problem though as they can tag an enemy too, I think. I suppose I'll have to see how that goes  :)

Interesting that you bring this up. I was waiting for my saved game to load earlier tonight and I'm sure we're all now familiar with the way random game tips are displayed on screen during the load. One that caught my eye was a tip which explained how keeping a target in a weapon's sights for a few moments will automatically tag that target. Thing is, I've often ironsighted on someone for quite a while, sometimes for as long as about half a minute while I watch what they're doing from a distance, and no tag has ever appeared. I'm wondering if it has something to do with whether you elect to have screen crosshairs on or off (I like to play with them off for more realism). What that would have to do with it I don't know, but let's face it, this game does have its quirks :-() Or maybe it's related to the skill setting, but my first 'thru was on the middle setting, second 'thru on the first one (can't remember what they're called just now). No weapon sights tagging took place either time.

Art Blade

Quote from: JRD on January 07, 2013, 03:59:58 PM
Heck, I did that with the wingsuit on. I jumped from a tower from a stone wall facing side and opened the wingsuit That thing sent me straight towards the wall... I tried to steer using my mouse but it is actually controlled in the WASD set....  :D

LOL nice  :-() Happened to me, too. Fell off a radio tower and half way down it occurred to me that I had a wingsuit and opening it I thought how clever of me to do that just in.. *CLANG* ..time. Hit the fence below it and I was probably still trying to flap my wings when it dawned on me that I had already croaked.

Quote from: JRD on January 07, 2013, 03:59:58 PMI heard the sound of bones and teeth breaking

ROFL  :laugh: :laugh: :laugh:
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

Quote from: Art Blade on January 08, 2013, 11:20:12 AM
... I was probably still trying to flap my wings when it dawned on me that I had already croaked.

:laugh: :-X

Jim di Griz

That could well be it fragger - something about the in-game settings. It's good to know it only kicks in if iron sighting for a few seconds at a stretch (in theory... ;))
Sometimes it is entirely appropriate to kill a fly with a sledge hammer  - Major Holdridge
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Ricamundo

No one's mentioned this one so I guess i just suck. ;D After dying many many times, i gave up on the hunter Quest where you have to kill 4 leopards with a frikken bow and arrows. I mnaged to get 2, then got mauled repeatedly. ::) Give me a gun, please.  ;) I did manage to get other Bow and arrow mishes done, so I have max ammo, etc now. One question. When i travel to the 2nd island, do I have to start from scratch like in FC2, or can i keep my extended capacities, and sig. weapons, etc?
Are you listening to the wind now? Tell the wind to bring me some beer. F*ck the beer, we need women!

Art Blade

you'll keep your gear, even after the main story ends you'll be allowed to continue free-roaming for as long as you wish :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

Quote from: Ricamundo on February 27, 2013, 12:13:20 PM
... i gave up on the hunter Quest where you have to kill 4 leopards with a frikken bow and arrows...

Although I don't exactly remember if this will w@&k in your situation, you might try using explosive arrows.  I seem to recall doing some of the hunts in which I was able to use the same class of a certain weapon, but I had it significantly upgraded.

Art Blade

I'm afraid that won't w@&k as there are only "normal" arrows allowed during those hunter quests. But: use of syringes.. like animal repellent or hunter's instinct do w@&k well :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

Sorry I'm so slow getting to this but it was Ricamundo's post that bumped this thread up into my awareness as this had set dormant for a while with last previous post before his being from a time before I started playing FC3.  :-[

This is probably common knowledge by now but iron sights or scope will tag an enemy but remember the different weapons have different effective ranges for killing and tagging.  Trying to get a tag on a target with a shotgun will not have the reach of a sniper rifle with a super magnification scope and remember if you are in a relatively safe position your camera will under proper zoom settings tag a field of visible targets all at once or by sweeping the area that they are in.

Also the bounty info sheet at the start of a hunter quests lists only two things:

1 target(s) to kill
2 what to kill it with

What is left unsaid by the contract is:

1. if you have a better weapon of the type required than the one provided at the target's lair, it's to your advantage to bring it.
2. your machete is always allowed if your target gets too close to use your assigned weapon effectively.  ;)
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Ricamundo

I forgot about the camera. I'll have to try that. :) In that leaopard quest there were no shortages of the big cats, but while stalking one, anotheer would get me from behind. :o I'll have to keep the machete in mind, good tip thanks. :) One hunter quest i did yesterday has to be the strangest weapon choice, i've seen so far, and definately not the way i'd have done it if I'd had a choice of weapon. That was the 12 rabid dogs to kill at a kennel with an RPG of all things. ????
Are you listening to the wind now? Tell the wind to bring me some beer. F*ck the beer, we need women!

mandru

Heh heh, I rather enjoyed that hunter quest.  :-D

One thing to watch out for (that I stumbled into when doing that mission  :D  ) is the rocks on the roadward side of the area have a spot that you can fall down into and not be able to climb back out of.

When I'm doing a hunter mission I will typically walk the perimeter of the killing ground trying to spot and tag targets that don't come directly at me.  I had made an almost complete initial clockwise circuit of the kennel zone and was closing the loop with the rock ridge across the front of the area crabbing sideways to keep my eyes out for attacks from a couple remaining dogs still in the area.  Moving like that I didn't spot the drop off at the edge of the rock I was crossing and got helplessly pinned.  I was forced to use fast travel back to the outpost that had given me the assignment to bail myself out of trouble which aborted the almost completed mission and forced me to start it over.   ::)

The location that event takes place in had the body of a dog made out of burned wood inside the kennel area that I've posted over in the screenshot thread.  ;)
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Dweller_Benthos

Yeah, I found using the hunter awareness shot (whatever it's called) is a big help. I didn't have much problem with the four leopards, as I recall, but did have to try the golden tiger twice, as he got the jump on me the first time. But, yeah, if you already have the recurve bow, use that instead of the one that is supplied. Even if you have it in your kit, it will change to that weapon automatically instead of picking up the one that's there. That's what made the hunt three (or was it two) bears with an SMG easy for me, since I had the shredder or ripper whatever, and it only takes a short burst to kill a bear. Don't know how long it would take with the UZI that was supplied.

The dog hunt with a RPG was weird, and one I had to try a few times, as they'd get the jump on me and I'd shoot when they were too close....

There should be more of those hunts, like kill 3 tigers with land mines, 4 cassowaries with C4, 10 Komodo dragons with the flamethrower, you know, fun stuff.
"You've read it, you can't un-read it."
D_B

Ricamundo

Ok, now i'm stuck in an endless loop of drowning on that &%^%$!! sinking ship. I got thru several rooms, and into that last water filled room with the pairate who grabs me. I pounded on the space and C keys as prompted, but i always end up drowning. :D Any hints? Oh, and I do have the extra skills for swimming under water.
Are you listening to the wind now? Tell the wind to bring me some beer. F*ck the beer, we need women!

mandru

That guy got me a few times too but following the prompts eventually did the trick.  :(

This may be too simple of a suggestion but keeping half an eye on the mini-map really helped me hit the checkpoints to guide me out.  :-\\

I could be wrong but I seem to remember that at some point in that escape there was an air bottle or something that allowed for a necessary gulp of air at a critical moment.  Can anyone else confirm that?
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

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