FC2 mission - Intimidate the DJ at Weelegol

Started by PZ, November 07, 2014, 10:57:16 PM

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PZ

Here's a slide show of the entire mission
Google album

I was able to get to new high spots above the Ranger station, and easily subdue the area.  Then moving toward Weelegol, the outpost along the way was not too difficult.  Finally, at Weelegol, I found a new high spot made available by the high hump part of the mod.

Here's a video of the attack on the village from a new high spot - accessible due to the high jump mod.  High enough so the foolish mercs shooting at me could not hit me
http://www.youtube.com/watch?v=t9LTIwk_Hjo#ws

Art Blade

 :) and again, "good riddance" to André  :-()
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

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