Ingredients Lists for ALL Upgrades (Full Sets)

Started by Art Blade, September 05, 2016, 11:05:31 AM

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Art Blade

Hi guys,

Let's collect the ingredients needed for FULL upgrades of one sort. I.e. all ingredients for all shields of a ship, all ingredients for all engine parts and so on. It means, you need ALL blueprints for the corresponding upgrades to make full use of the list. It is meant for people who want to scratch an old layout or change ships or multi-tools or their exosuit layout.

I'll start with ship upgrades.

Feel free to add other lists, like the multi-tool and the exosuit.


SHIP UPGRADES

Section One, Engine and Shields.

SHIELDS
Emeril 200
Heridium 750
Iron 300
Platinum 80
Titanium 200
Zinc 300

carite sheet 6

PULSE ENGINE
Chrysonite 200
Iron 400
Nickel 100
Thamium 50
Zinc 100

Neutrino Module 2

HYPERDRIVE
Aluminium 800
Copper 400
Emeril 1,000
Gold 1,000
Iridium 200
Nickel 600

Dynamic Resonator 6

TOTAL
Aluminium 800
Chrysonite 200
Copper 400
Emeril 1,200
Gold 1,000
Heridium 750
Iridium 200
Iron 1,000
Nickel 700
Platinum 80
Titanium 250
Zinc 400

carite sheet 6 (50 iron per item, so 300 Iron is included in TOTAL)
Dynamic Resonator 6
Neutrino Module 2

Section Two, Weapons.

PHASE BEAM
Carbon 100
Chrysonite 50
Copper 250
Heridium 180
Iron 130
Omegon 100
Platinum 95
Thamium 880

Dimensional Matrix 1
Microdensity Fabric 2
Vortex Cube 3

PHOTON CANNON
Aluminium 100
Chrysonite 350
Copper 50
Gold 50
Iridium 220
Iron 450
Nickel 100
Omegon 100
Platinum 100
Thamium 660
Zinc 100

Dimensional Matrix 3
Gravitino Ball 10

TOTAL
Aluminium 100
Carbon 100
Chrysonite 400
Copper 300
Gold 50
Heridium 180
Iridium 220
Iron 580
Nickel 100
Omegon 200
Platinum 195
Thamium 1,540
Zinc 100

Dimensional Matrix 4
Gravitino Ball 10
Microdensity Fabric 2
Vortex Cube 3
//The materials for the Microdensity Fabric are already included in TOTAL -- it's 10 Platinum and 50 Iron per item

/edited a typo. It's not "Dynaic" but Dynamic  :-()
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

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