HitMan: Blood Money

Started by Art Blade, June 10, 2009, 05:25:58 PM

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retiredgord

Journal Entry : No. 47

A knock on the door disturbs my thoughts. I get up reaching for the Silverballer that's already silenced. A second knock puts me in a state of awareness. A voice calls out about a delivery.  I open the door with the gun in my left hand and out of sight. The delivery person offers me an envelope and I notice "Code Red". Now my attention is on full and as the delivery person starts to walk away I call to him about his tip. He says something about that's ok but I insist and point out to the table inside. He walks in and as he turns he's facing the upraised gun and the tip he receives is that of a round. He falls and I put  a second in his body. The Code Red was an indication of trouble. What a way to receive info on a contract.
       I'm to take out Buddy Muldoon the son of the former boat captain and deviate in the Mississippi mission. Also the father of his bride-to-be, one John Leblanc on the island retreat.  Margaux, the daughter and bride, has been brought up in her fathers shadow and runs the business as he is paranoid. The business is not nice. Dysfunctional Family comes to mind. I'm to protect the bride, for some reason, but take out the other two preferably with no real strings and leads. A time for a wedding and two funerals.
I arrived at the island mansion and start to case the place for a change of clothes. My map slows a couple of possibilities in the back room of the building. I go in and admire the view and finally a party-goer comes in to look out the window. I push and knock him out, change clothes and put him in a box. I can now stroll out a bit freer. I head up towards the mansion and stop and watch some boys trading punches beside some dude by a bell. I tire and walk towards the house and get turned away by the guards. I need an invitation. Oops I forgot it and will have to go back and get it. I saunter towards a run down building where I hear some snoring and go in and "borrow" the invite he will not be using now.
      Back up and into the mansion I walk and in wandering I manage to fast pick a lock before I'm noticed by a guard. He follows me and  starts to chase me out but the door has closed and blocked off the room's view. Ooops for the guard, he has his back turned to me. I head but him and knock him out before he can shoot me with his shotgun. I borrow his clothes and start to explore the mansion with impunity
     I see a lot of the mansion in my wanderings, the attic where there are 3 cable holders. On the second is the father in his own little room, locked up from even his guards. Down on the first is the party, the kitchen and some washrooms. A very large spread out house with lots little rooms. This should do just nice. Outside is the area where the father feeds his gators, the family graveyard and the boat house.
     Intel I've bought tells me the groom loves icing. Maybe an additive from a syringe can help him from gaining any more weight. The wedding has taken place and the priest keeps wandering about. Above the piano is a chandelier..just about where those cable holders are located. A plan begins to formulate.
     I decide to do in the father first as he's isolated to the nth degree. I sneak up a back circular staircase and pick the lock holding out his guards, and they are around the corner just yakking. I go in and drop the shotgun to make sure I don't shoot him. I open the door with the poisin syringe handy and approach him He's so befuddled he almost doesn't realize I'm there and when he does he gets the point. One down. I drag him into his little toilet and go back out he way I came in quietly. The guards are unaware.
I walk around and down into the kitchen and when no one is looking I give the cake an injection..something to keep the groom from gaining weight. Now time to wait, and wait, and wait. The dude does not want to eat now. As I saunter around the rooms, like I'm on patrol, I notice the groom spends a lot of time at the piano and as I look up I see that it is under one chandelier.  Oh this will be an enlightening party.
I wander around looking for the priest and find him near a washroom. I punch him out, Lord forgive me, take his clothes and drag him into a back storage area. I go back and leave the shotgun in the washroom, pick up a hollow bible and the key to a swamp boat. These could be handy in many ways. I walk out and up the circular staircase unnoticed and plant a mine on the chandelier clamp, and then walk back down. Groom guy has not yet tasted cake so I guess I'll have to move things along.
Still no taste testing so I go to the door to the outer back and as I turn to look in I grab the detonator and wait for Groom to be by the piano...tickling the ivories. I wait and there he is, a squeeze and BOOM. The chandelier comes crashing down tickling the grooms' ivories. Oops, that was a kinda flat tune. Two down and time to leave. I walk slowly out the back and towards the boathouse. I go in and see one guard right by the dock and can't resist..one shot and I'm outta there. Mission done. 2 kills, 1 shot. Some witnesses to bribe The noise was 3 and violence 0. I'm Gangsta. 520 k for this and up to 1.874 mill.   
Gee my pic shows me with hair and a beard. I'm like a whole new man.
The sun is over the yardarm somewhere in the world..time for a beer :)  :)

Art Blade

Haha, made me laugh a couple of times :-X Excellent read  ;D

The man you heard snoring, at the start of the mission you'll see him walk in a not so straight line towards that run down building, stop, puke, and go in for a nap. Just wait for that, go in as well, take his invitation and... his clothes  ;D

The icing, you need to be quick about it, the groom will sample it quite early. You can go to the piano room, outside, and to the right through a window inside the kitchen (wait for the waiter to walk out with garbage). Poison the cake and get out quickly again. The groom will drop dead in the kitchen :)

Nice job on the old man. I usually take him out with a silenced headshot from the veranda, to the left ouside of the piano room, there is a wooden box outside (you won't need it) but there you can shoot the old man when he is grieving on that little isle where he feeds the gators. It's kind of a blind angle for the guards, yet be very careful with that.

There is an easter egg. Go to the dancefloor outside next to that tree and the boxing men. Walk right into the middle and wait, just wait. Ignore those people asking you to leave. Wait. Want to dance with that girl who feels sorry for you? Yes, she and you will do a nice square dance :) use 3rd person perspective to get a better view :)

There is one more easter egg. See the couple kissing around a corner, left of the main entrance? Next to the boxers? Walk along the wall of the house to the left and look at the ground right next to the wall. Look for a button on the floor, a very small round plate. If you shoot it, all those boxers will drop their clothes at once  ;D

Oh, you can box too :) they will clap their hands, until you knock a guy out for good. Then they'll shoot you  ;D
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

Nice to see you posting your stories again, Gord  :-X

retiredgord

Thanks for the compliments. I wasn't going to post any stories until FC2 again but the lead in on this mission just popped right out and said "Write Me, Please!!!" It was such fun. I don't know if the eggs are present in the Xbox format but maybe I'll try this mission when I finish to see if there are some. Thanks for the tidbits to look for for the next play. I think I'll play this a few times more. It has great possibilities.
The sun is over the yardarm somewhere in the world..time for a beer :)  :)

Art Blade

I am actually quite happy to see how you guys enjoy the game. I didn't think this topic would grow so much, but I had hoped at least one of you would buy it. This game is somehow my 2nd favourite game after FC2 and I play it every once in a while. As you said, "it has great possibilities" = great replay value.  :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mmosu

I was surprised as well to see how long this thread has gotten.  I'm pleased to see so many of us have enjoyed, and continue to enjoy this game.  In hindsight, I suppose it shouldn't be so surprising considering what we're all about here at OWG  ;)

PZ

Still have not found it on the shelves of any local stores - even during my trip to Texas recently.  Will probably need to find a copy online.

Hacko

Quote from: PZ on October 21, 2009, 10:40:49 AM
Still have not found it on the shelves of any local stores - even during my trip to Texas recently.  Will probably need to find a copy online.

Hey PZ:

You should look into buying it on Steam. I think it is $9.99 right now and is easy to buy/download through there.

BTW: This is a great game. I am having a blast trying different ways of offing people. ;D

PZ

Thanks Hacko, I'll check into it.  After reading and seeing the content in this thread, it sounds like just the kind of game I'll appreciate.  I've been playing A2 and OFP2 lately (and even a bit of BIH:HH) all of which have some form of team command at your disposal.  I kind of like the solitary nature of FC2, and the HitMan game seems to have many of the elements that I appreciate about FC2.  :-X

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Hacko

I think on Steam they have a deal you can buy three of the Hitman games for one low price. I can't remember which one of the three you get, but if you go to Steam you will see it on there. :-X

PZ

I saw that - but I think that Art wrote that the other two were not that good.

Art Blade

well, I'd buy them just to get the good one, if it was a bundle containing HM:BM that is, and if I couldn't get it anywhere else.
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Hacko

Quote from: Art Blade on October 22, 2009, 11:20:23 AM
well, I'd buy them just to get the good one, if it was a bundle containing HM:BM that is, and if I couldn't get it anywhere else.

They sell them seperate too. ;D

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ


mmosu

I wouldn't totally write off the other two games either.  Granted they will seem more dated than Blood Money, but they each have a significant contribution to the overall story, and there is a chronolgy that is established as well that helps you keep the story of Blood Money in perspective.  Worth at least a playthrough in my opinion.  ;)

Art Blade

I second that. Basically I did exactly that, play the older games so I could get the whole picture, and the missions were great even if controlling your character and graphics were "not optimal" compared with today's standards :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

Cool - the package it is then - the price is so reasonable it would be a shame not to spend the extra equivalent of a happy meal.  None of the HitMan series was available at the local store, but I did see the collection of Medal of Honor games for $20.  I'm also playing Brothers in Arms on the PS3 and would like to get the entire series - it has been a fun experience to go through the game again.

retiredgord

Having just finished the kill of the DNA character, the Sheik and the other nefarious person with some money I thought I'd post my mission.
I started by getting the room key and (after several attempts of various strategies) managing to strangel the 8th floor dude . I then exited the elevator and went to my room on the 7th and stored the suitcase. I then went to retrieve the rifle using a different elevator with the idea to snipe the dude on my floor but that wouldn' get me the DNA.  After a few more false starts I was abale to melee knock him out and drag him back into his room, poisining him and obtaining his key and the DNA and again back to my room via the balcony hall  and stored that case. I couldn't figure a way up to the 8th so a check on a walkthru told me about the lattice on the balcony. Ha ha I had a way. I went up to set off the fire alarm to get the pay guys cell to phone the Sheik and he would come out to a couryard in rifle sight below. However, I wanted a good shot on him so I had to off his guards that were still waiting for him. I did that by tripping the alarm and popping them all when they came back. Now I had that nice view all to myself.
I went back down and snuck the sniper rifle up to the 8th and into the room. So two out of three are dead and the alarm level hadn't been raised. Now don't get me wrong , this is after quite a few tries that this plan was developed. I wanted the shot to come from the 8th floor room and have no conncection to me. So I phone the Sheik, pop out to the balcony and put a nice round in him. Third down and out. I then snuck back down to my room, stored the rifle and a gun or two, left the DNA and walked out with the payment. I went down and thru the Casino and out the door to the car.
This was an interesting level to play. The info marked is not always readily apparent at first. I don't mind checking when I'm REALLY  stuck and unable to advance. The walkthrus are still just a guide as being somewhat skeptical I find that they are not always as easy as described
The sun is over the yardarm somewhere in the world..time for a beer :)  :)

Art Blade

hehe Gord :) I like that level a lot...

Find a walkthrough for that level? Just go a few posts back  ;D (actually, one before that has got the hint about the balcony in it)

By "pulling" someone up I mean strangle him from the hatch on top of the elevator cabin and automatically pull him out of the cabin. So you and the body are on the outside of the cabin, on top of it on the roof... you can leave the stuff there. Use both elevators. You'll see the guests arrive, first that scientist, take him out in one elevator, change elevators and go up onto that cabin roof... take out Schmutz... all you need to do is kill the guards infront of the Scientist's room or use the fire alarm to run past them into that room... bit tricky to get out unnoticed... you can wait for the only guard who enters the room after the alarm and use anesthetics on him. Then leave the room through the balcony again... but there are witnesses in the room you jump to the balcony there... and the waiter smoking a cig one floor below... :) it is a nice challenge  ;D
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

retiredgord

The strangle part  got me "killed" the first few times. I forgot that the cut scence would do  it for you and I jumped down inside the cab to do it.  Well when the door opens there is the cop, and a guard and they just start shooting for no real good reason. I tried to fight my way out but just too many rounds. In usijng the balcony and the lattice to climb up I had to go opposite of the balcony I wanted to avoid the dude watching his tv in the room next to the target. I was spotted by him the first time and shot..RELOAD. It did take numerous tries and strategic saves to finally get the scenario I finally came up with  at last.  Yes good fun.
The sun is over the yardarm somewhere in the world..time for a beer :)  :)

Art Blade

the elevator strangling works in many missions. you go ontop of the cabin, stay outside and out of view until the cabin doors are closed (no external witness) then aim your piano cord until you see the strangle option, this will make 47 pull the victim up and onto the floor you are standing on, this is a kill and a removal of the body. In the Casino level you need to be quick, after the doors closed, take the victim out but stay there on top. When the doors open again, the cops see nothing... except when one victim drops its suitcase. In this case, first get the room key (allows you to access that floor) and then jump into the cabin before the doors open. Like that, you get the suitcase before the cops take it away and they won't bother you because you have a valid access card in your pocket (room key of the scientist).
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

fragger

Sorry to interrupt the flow of tips here, but I just wanted to announce that I'm now a new addition to the Hitman cadre (Coven? Cartel? what do you call an association of hitmen? Maybe "Hits R Us") ;D
I've barely gotten into it so far, but it looks like a ripper! I'm reassured by the knowledge that if (when) I get stuck anywhere, there's a wealth of tips and tricks to draw on here, thanks to OWG's considerable pool of talent and experience. And of course there's Gord's terrific story telling for inspiration.
I'm happy to be here - as long as I don't have to have a barcode tattooed on the back of my head to gain acceptance...  ;D

Art Blade

hahaha, no worries about barcodes, lol  ;D And wo-hoo, this is great how many of us now have this game and enjoy it :)  :-X
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

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