Recent posts

#71
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by OWGKID - February 09, 2017, 08:42:22 AM
Yep, but it's propetiary Ubi tech and they might be moving their engine to a 3rd gen Dunia (I assume full DX12/Vulkan support on par with to-be-released titles this year)
#72
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by PZ - February 09, 2017, 08:39:33 AM
Man, that would be ideal  :-X
#73
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by OWGKID - February 09, 2017, 08:36:12 AM
If we had the tools for the Dunia engine, we could redevelop Far Cry 2 >:D
#74
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by PZ - February 09, 2017, 08:35:07 AM
Heck, any method that works would be fine with me  ^-^
#75
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by OWGKID - February 09, 2017, 08:30:42 AM
Slider would require UI scripting to accept those functions along with engine tweaks (the function needs to be tied to the spawn logic I guess). The best idea would be GTA style modding (mod loader .dlls) and script mods based on that frame w@&k.
#76
Fallout4 / Re: Free High resolution textu...
Last post by PZ - February 09, 2017, 08:24:39 AM
Thanks for the report D_B  :-X

As I mentioned in an earlier post, I reinstalled FO3, and then went to the nexus site and downloaded their mod manager. I wanted to reinstall some of my most memorable mods like the texture re-dos, a particular sniper rifle, a special player house, and some other cool things.  The new mod manager appears to be quite interesting.
#77
Single player modding / Re: Infamous Fusion - re-deplo...
Last post by PZ - February 09, 2017, 08:16:43 AM
Sounds like you might want to join the development team, GKID  :-X

Quote from: hans_dampf36 on February 09, 2017, 04:20:47 AM
We are in the process of re-deploying mercs in most sectors of the first FC2 map (Leboa Sako). The new merc models and changed looks for standard mercs are being placed.

This is a good opportunity for you to post some suggestions or hints. For instance, we may change the following aspects:

A. Lifecycles of enemies (as you all know the respawning issue) - we can make particular mercs or even entire guard post disappear after they have been cleared. Some areas have already been edited by the modder known as the Jackal; I have his map marked with changes and can maintain the new state with the difference that you need to encounter removed guard posts and their mercs for one time. Then they will vanish forever.

B. Deployment of particular merc faction looks - e.g. army, casual, police etc. - in certain area where they should form a larger concentration. We already did this for the police station - you will find policemen there ( ;)).


Cheers,

Hans

This is great w@&k Hans  :-X another +1  The list below is mostly a wish list that I know likely cannot be done, but I thought I'd throw out for thought anyway  ;)

Is it possible to add user options to the game options menu?  What would be really nice would be things like the following:

  • A slider or scale letting the user decide how long respawn takes
  • Option for how aggressive mercs are, or how aware they are to your presence taking into account distance from them, sounds, etc.
  • Option for how many mercs should be in the guard posts from the beginning, or perhaps slowly respawn with increasing number of mercs as time progresses after they are cleared out
  • Is it possible to take out the endless respawn from the big towns? It would be cool to be able to take out everyone, and then some time later find that the area is slowly repopulated
  • Is it possible to make the vehicles able to outrun the mercs trucks? The vanilla merc vehicles are way too fast and perfect for that to be real

I guess my main wish is for the mercs and vehicles to behave more like they would in real life
#78
Fallout4 / Re: Free High resolution textu...
Last post by Dweller_Benthos - February 09, 2017, 07:51:21 AM
Ran the high res textures in Fallout 4 last night and didn't notice anything special, but it's been a while since I played and memory fades. I should have run it first and taken some screenshots before loading the new files. But I was lazy. I think on cards that don't have the horse power, it just downsamples the textures anyway. I was getting what seemed to me to be normal framerates, maybe slightly lower, but I didn't always pay attention to them before, but it was easily playable, dipping down into the high 30s FPS range sometimes. I may pick up a 1080 in a couple months and see if there's any difference.
#79
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by Art Blade - February 09, 2017, 07:44:51 AM
^ read: "I want to be part of the fun."

:-D
#80
Technology / Re: AMD's new CPU lineup
Last post by OWGKID - February 09, 2017, 07:38:52 AM
What? AMD are really going to eat from Intel's marketing share with those prices :o Markup from additional retailers isn't accounted for (most likely 30% extra), but 8 cores for 500$ sounds much more reasonable compared to the competition (1040$ for equal CPU).

6c/12t CPU is also rumoured along with a 4c/8t.
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